腾讯无畏契约手游-游戏引擎开发工程师-图形渲染
社招全职2年以上CodeV-手游APP技术地点:深圳状态:招聘
任职要求
1.本科及以上学历,两年以上游戏引擎开发经验; 2.掌握图形学、性能分析、性能优化手段,熟悉常用的性能分析工具; 3.熟悉PC或移动端渲染管线,熟悉OpenGL、Vulkan、Metal、DX渲染库; 4.良好…
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工作职责
1.负责UE4引擎开发,包括引擎渲染管线定制、后处理定制、相关模块的性能调优; 2.负责UE4引擎渲染效果的开发,提升在手游上的效果表现; 3.负责游戏性能问题的分析、优化方案制定,推动游戏各档机型性能达标。
包括英文材料
学历+
OpenGL+
https://www.youtube.com/watch?v=45MIykWJ-C4
Learn how to use OpenGL to create 2D and 3D vector graphics in this course.
https://www.youtube.com/watch?v=W3gAzLwfIP0&list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2
https://www.youtube.com/watch?v=XpBGwZNyUh0&list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
Vulkan+
https://developer.android.com/codelabs/beginning-vulkan-on-android#0
Vulkan is the primary low-level graphics API on Android. Vulkan enables reaching higher performance for games that implement their own game engine and renderer.
https://docs.vulkan.org/tutorial/latest/00_Introduction.html
The ideas behind Vulkan are similar to those of Direct3D 12 and Metal, but Vulkan has the advantage of being fully cross-platform and allows you to develop for Windows, Linux and Android at the same time.
https://edw.is/learning-vulkan/
I learned some Vulkan and made a game engine with two small game demos in 3 months.
https://vulkan-tutorial.com/
This tutorial will teach you the basics of using the Vulkan graphics and compute API.
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