米哈游技术美术(角色向)-崩坏IP预研
社招全职美术&表现类地点:上海状态:招聘
包括英文材料
学历+
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
Shader+
https://clauswilke.com/art/post/shaders
To the uninitiated, shader programming can appear like magic.
https://learnopengl.com/Getting-started/Shaders
A great resource to learn modern OpenGL aimed at beginners.
[英文] Shader Learning
https://shader-learning.com/
Shader Learning is a platform that helps you learn and enhance your shading skills by solving interactive problems.
https://www.youtube.com/watch?v=3mfvZ-mdtZQ
Shaders are an incredibly useful programming tool to have under your belt, especially for creative coding and generative art.
C#+
https://learn.microsoft.com/en-us/dotnet/csharp/
The C# guide contains articles, tutorials, and code samples to help you get started with C# and the .NET platform.
脚本+
[英文] Scripting language
https://en.wikipedia.org/wiki/Scripting_language
https://zhuanlan.zhihu.com/p/571097954
一个脚本通常是解释执行而非编译。脚本语言通常都有简单、易学、易用的特性,目的就是希望能让程序员快速完成程序的编写工作。
Maya+
https://www.youtube.com/channel/UCHmAXsicpLK2EHMZo5_BtDA
Autodesk Maya is an industry leading 3D digital content creation software used extensively by movie, game, and FX studios both big and small.
相关职位
社招IEG设计
1.设计并编写游戏Shader,提升游戏画面效果; 2.为场景和角色美术搭建Lookdev环境,确保美术资产在各种光照条件下的表现一致性; 3.与图形开发团队紧密协作,实现渲染特性,并推动其在项目中的实际应用; 4.提供技术支持和问题解决,协助美术和开发团队高效完成工作; 5.编写并维护技术文档,向美术团队推广新工具和最佳实践,提升团队整体技术水平。
更新于 2025-05-28
社招3年以上IEG设计
1.和美术人员及引擎程序员一起设计渲染方案,编写Shader,实现美术效果 ; 2.为场景和角色美术搭建Lookdev环境,确保美术资产在不同光照环境下的效果表现; 3.优化美术pipeline并开发工具提高美术工作流效率,支持美术和开发团队解决生产中遇到的问题; 4.制作效果展示Demo及技术推广应用,设计美术资源规范,确保引擎规范的执行; 5.编写并维护技术文档,向美术推广新工具和最佳实践。
更新于 2025-06-05
