
完美世界游戏客户端(U1)
社招全职5年以上游戏程序类地点:广州状态:招聘
任职要求
1.计算机相关专业本科及以上学历,至少5年以上Unity3D开发经验,有slg项目开发经验优先,包括大地图,无极缩放,行军,寻路同步等) 2.熟悉lua/C#脚本语言,编程基础扎实,能写出美观、稳定、高效的代码 3.熟悉Shader和常见效果的实现,熟悉渲染算法、URP优先 4..熟悉unity的图形渲染、物理引擎、资源管理、性能分析等模块,熟悉各种性能优化 5.熟悉Unity在android、ios平台下的编译、发布流程及相关问题的处理 6. 精通以下技术领域: - Unity DOTS/ECS(Job System/Burst) - 复杂场景优化(LOD、遮挡剔除、GPU Instancing等) - 自定义地图编辑器开发及场景序列化方案…
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工作职责
1.负责游戏客户端开发工作,包括但不限于核心模块开发、框架搭建、难题攻克、技术预研等,确保技术方案有效支撑游戏设计需求 2.主导模拟经营核心系统架构及技术实现 3.负责游戏相关编辑器等辅助工具的设计 4. 提升产品体验、游戏表现、性能及稳定性 5. 负责客户端相关管理工作,包括但不限于工作分配、工作质量把控、进度推进等 6. 客户端开发团队管理,培训及团队技术提升工作,对团队成员技术成长负责 7. 部门间合作协调,与服务端、策划、美术等的沟通对接
包括英文材料
学历+
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
Lua+
https://www.lua.org/pil/contents.html
This is the online version of the first edition of the book Programming in Lua, a detailed and authoritative introduction to all aspects of Lua programming written by Lua's chief architect.
C#+
https://learn.microsoft.com/en-us/dotnet/csharp/
The C# guide contains articles, tutorials, and code samples to help you get started with C# and the .NET platform.
脚本+
[英文] Scripting language
https://en.wikipedia.org/wiki/Scripting_language
https://zhuanlan.zhihu.com/p/571097954
一个脚本通常是解释执行而非编译。脚本语言通常都有简单、易学、易用的特性,目的就是希望能让程序员快速完成程序的编写工作。
Shader+
https://clauswilke.com/art/post/shaders
To the uninitiated, shader programming can appear like magic.
https://learnopengl.com/Getting-started/Shaders
A great resource to learn modern OpenGL aimed at beginners.
[英文] Shader Learning
https://shader-learning.com/
Shader Learning is a platform that helps you learn and enhance your shading skills by solving interactive problems.
https://www.youtube.com/watch?v=3mfvZ-mdtZQ
Shaders are an incredibly useful programming tool to have under your belt, especially for creative coding and generative art.
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