腾讯QQ飞车端游-高级客户端开发工程师
社招全职3年以上IEG技术地点:深圳状态:招聘
包括英文材料
学历+
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
Unreal+
[英文] Learn Unreal Engine
https://dev.epicgames.com/community/unreal-engine/learning
From your first steps to complete mastery of Unreal Engine, we've got you covered.
https://www.youtube.com/watch?v=BGsFLoYp1V8
I have a complete beginner course for anyone new to Unreal. Following this tutorial will teach you all the basics of Unreal Engine and bring you through creating your first cinematic scene.
数据结构+
https://www.youtube.com/watch?v=8hly31xKli0
In this course you will learn about algorithms and data structures, two of the fundamental topics in computer science.
https://www.youtube.com/watch?v=B31LgI4Y4DQ
Learn about data structures in this comprehensive course. We will be implementing these data structures in C or C++.
https://www.youtube.com/watch?v=CBYHwZcbD-s
Data Structures and Algorithms full course tutorial java
算法+
https://roadmap.sh/datastructures-and-algorithms
Step by step guide to learn Data Structures and Algorithms in 2025
https://www.hellointerview.com/learn/code
A visual guide to the most important patterns and approaches for the coding interview.
https://www.w3schools.com/dsa/
相关职位
社招5年以上腾讯游戏技术
1.负责游戏客户端引擎研发与维护,针对需求和游戏特性定制Unity引擎底层功能; 2.负责游戏中图形相关特性的开发,根据需求开发高级渲染效果,提高游戏表现品质; 3.协助美术、策划建立高效的游戏内容制作规范和流程,完善并持续优化工具链; 4.优化游戏性能,分析、定位、解决手游的疑难问题。
更新于 2025-06-09
社招IEG产品
1.负责QQ飞车端游游戏内系统、玩法的设计和落地,包括但不限于版本创新和常规玩法设计,排位赛赛季内容更新与维护,系统设计与基础体验优化等; 2.负责跟进特性上线后的数据和调优,积极关注玩家反馈、用户研究及产品上线表现,并基于分析数据输出制定后续优化方案; 3.挖掘端游核心用户各圈层诉求与体验痛点,进行体验优化与内容更新; 4.休闲社交方向的思考与内容输出,包括但不限于用户社交基础体验优化、社交破冰、社交融入、休闲社交内容、分享与传播等概念与方案的输出。
更新于 2025-06-03
社招3年以上腾讯游戏设计
1.负责制作游戏内相关特效表现包括不限于UI/套装/技能等; 2.配合开发输出并整合相关资源,联调效果直到上线; 3.根据设定图设计并完善制作所有玩法表现相关特效; 4.制定制作规范跟进外包反馈; 5.输出shader表现给开发实现相应效果。
更新于 2025-06-03