腾讯《怪物猎人:旅人》-资深3D角色模型
社招全职5年以上怪物猎人-手游APP-海外发行设计地点:深圳状态:招聘
任职要求
1.具备扎实的人体和生物解剖知识与造型能力,审美能力强; 2.熟练使用 ZBrush、Maya/3ds Max、Substance Painter、Marvelous Designer 等专业软件; 3.具备优秀的高精度脸部制作能力,熟悉 AI 辅助角色生成…
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工作职责
1.负责怪物猎人项目角色全流程制作与引擎内效果联调,(包括套装,武器,主角高精度面部,大型怪物模型模块); 2.在角色制作管线中引入 AI 工具(如AI辅助建模, AI 拓扑/UV 插件等)辅助贴图素材生成、细节增强及基础模型优化,提升资产产出效率与视觉丰富度; 3.负责角色资产在 Unreal5 中的材质调试与效果验证,通过 LOD 制作及材质调整,平衡高视觉表现与实时运行性能; 4.与TA,灯光进行角色的效果调优,配合一起提升游戏内的角色品质和性能优化相关工作; 5.指导外包进行角色资产管线生产,跟进从设计到落地的全流程,确保资产按时合入版本,并持续优化制作流程。
包括英文材料
ZBrush+
https://www.youtube.com/playlist?list=PL9AaPR1NPCOu90ZhneNLAhXvqJwobvLrr
These videos are a great starting place if you are new to Zbrush! Start with Learn Zbrush In 8 Minutes to get a quick intro to sculpting!
Maya+
https://www.youtube.com/channel/UCHmAXsicpLK2EHMZo5_BtDA
Autodesk Maya is an industry leading 3D digital content creation software used extensively by movie, game, and FX studios both big and small.
3ds Max+
https://www.autodesk.com/learn/ondemand/curated/3ds-max-quick-start-guide
From finding your way around the interface, to pipeline integration, and everything in between, get up to speed fast with Autodesk 3ds Max.
https://www.youtube.com/watch?v=YM9spHSNPpM
In this video, we start with the absolute basics, and take a close look at all of the important interface components that you'll be using frequently when modeling and creating scenes in 3ds Max.
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