拳头游戏Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product
任职要求
• 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred • Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite • Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques • Expert proficiency in C++ and Unreal Engine’s rendering APIs • Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs • Expertise in low-level optimization techniques for both PC and mobile platforms • Proficient in …
工作职责
• Act as the team’s subject-matter expert in graphics engineering • Develop and maintain engine technologies powering one of Riot’s new games • Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision • Monitor and optimize the performance of the game client across platforms • Design, implement, and enhance tools for artists on multiple platforms • Troubleshoot pipeline issues and proactively identify areas for improvement
• Design, build, and deliver internet scale backend services for a genre-defining game we will deliver globally to millions of people • Generate and support the multi-service architecture to run globally scalable services • Build features from in-game all the way down to the backend service implementation • Build features to improve server reliability and performance • Implement server infrastructure in support of new gameplay features • Build and support live services for the game • Work with cloud technologies and services such as AWS • Mentor more junior engineers on the team • Collaborate effectively with art, design, and other disciplines within game development 职责描述: • 为我们将向全球数百万人提供的游戏设计、构建和提供互联网规模的后端服务 • 生成并支持多服务架构以运行全球可扩展服务 • 构建从游戏内一直到后端服务实现的功能 • 构建功能以提高服务器可靠性和性能 • 实施服务器基础设施以支持新的游戏功能 • 为游戏构建并支持实时服务 • 使用云技术和服务,例如 AWS • 指导团队中初级工程师 • 与游戏开发中的美术、策划和其他专业同事进行有效协作
• 主导核心玩法系统的设计与实现,对关键模块结果负责 • 与设计、美术及产品协作,将需求转化为可落地的工程方案 • 在迭代中平衡开发效率与工程质量,持续优化性能与稳定性 • 识别开发瓶颈,推动工具与流程改进以提升团队效率 • 在团队内提供技术指导,提升整体工程质量与实践水平 • 参与跨团队协作,推动关键目标对齐与落地 • 将 AI Agent 应用于实际开发流程,提升研发效率
THE ROLE Tesla is seeking a highly motivated Wireless Software Development Engineer for the Wireless Systems team to develop best in class telematics solutions. The role involves design and validation of cellular (LTE and 5G) based solutions for telematics systems across Tesla vehicle platforms (S, 3, X, Y, ...). The position requires working closely with cross-functional teams. Ability to work independently, and creatively solving challenging design problems is of paramount importance. This position involves working in a dynamic and fast-paced environment with tight timing constraints. RESPONSIBILITIES o Integrate connectivity stack provided by SoC vendors into Tesla operating system o Contribute to Tesla’s wireless connectivity stack – Cellular. o Develop new features in well organized, efficient, and scalable C++ code. o Develop telemetry and analytics platform enabling data collection, analysis and visualization of data reported from Tesla fleet. o Conduct various scenarios of SW driven validations to ensure wireless connectivity performance of Tesla fleet. o Root-cause issues reported from different test scenarios and customers. o Contribute to rapid prototyping and evaluation of Tesla’s next generation wireless platforms. o Implement continuous improvements and best practices within the team, and larger organization.