logo of riot

拳头游戏Senior Game Designer, Balancing & Economy - Unpublished R&D Product

社招全职地点:上海状态:招聘

任职要求


• 6+ years of professional experience in Game Design.
• Strong expertise in one or more of the following areas: progression systems, game balance, economy systems, or mathematical modeling.
• Experience owning gameplay features or leading systems design efforts for at least one shipped title.
• Demonstrated ability to create and improve complex gameplay mechanics and systems with consideration for player experience and long-term maintainability.
• Experience integrating …
登录查看完整任职要求
微信扫码,1秒登录

工作职责


• Design, implement, and improve gameplay systems that deliver engaging player experiences.
• Develop multiple system design solutions and clearly communicate implementation trade-offs and associated risks.
• Establish design principles and best practices for future systems design work.
• Lead small cross-functional teams to develop gameplay systems aligned with product objectives.
• Create clear design documentation that can be understood and implemented across disciplines.
• Collaborate closely with designers, artists, engineers, and production partners to create cohesive player experiences.
• Utilize prototyping, playtesting, and data-informed iteration to validate and improve system designs.
• Incorporate feedback and continuously refine systems to achieve high-quality player experiences.
包括英文材料
Unreal+
相关职位

logo of supercell
社招

• Deliver impactful features from concept to live, in a small cross-functional team • Think holistically about the game and proactively coordinate with the broader Brawl team • Generate creative design ideas for new systems and events • Gather raw ideas broadly and craft them into actionable design documents • Iterate on designs collaboratively, evolve them, over and over again • Explore design spaces deeply, and find edge cases • Quickly deconstruct key games and market shifts, and share insights with the team • Unblock and drive execution forward, with light or no Producer support • Review economy health, distill insights from metrics, and fine-tune values, with light or no Analyst support • Give input on new Brawlers and game modes • Cultivate a culture of inclusiveness, where good ideas can come from anyone

赫尔辛基
logo of supercell
社招

What You'll Be Doing • Prototype gameplay content (mechanics, enemies, level interactivity) by yourself with minimal dependencies on other disciplines. • On-hands design and iteration of new features, game mechanics and gameplay content • Collaborate with other disciplines to follow your designs from initial documentation through to final in-engine polish. • Support the development of the game with any additional skills.

上海
logo of riot
社招

: • Design, implement, and improve combat mechanics and systems that satisfy players and increase confidence in the game concept. • Seek opportunities for innovative combat design solutions within the genre. Create and provide multiple potential designs and solutions. Articulate trade-offs and risks between different options. • Create high level principles and best practices for future combat design work. • Utilize rapid prototyping and playtesting where applicable to validate solutions. • Create clear design documentation that can be evaluated and implemented by non-designers. • Work collaboratively with the design team and other disciplines to create a great holistic experience. Collaborate, receive feedback, and iterate towards the highest quality product.

上海
logo of tencent
社招IEG产品

团队介绍 Level Infinite 是腾讯旗下国际游戏业务品牌,致力为全球玩家带来充满乐趣、原汁原味的游戏体验,让玩家随时随地进入游戏世界;并通过打造包容、互通、便捷的玩家社区,促进分享交流。 Level Infinite为合作工作室提供一系列支持及服务,助力其释放产品潜能。 Level Infinite发行产品包括《PUBG MOBILE》、《Goddess of Victory: NIKKE 》《Honor of King》等热门游戏,并与合作工作室联手推出了来自Fatshark的《战锤40K:暗潮》、Funcom的《沙丘:觉醒》、Inflexion Studios的《夜莺》在内多款产品。 想进一步了解Level Infinite,请访问www.levelinfinite.com,并在Twitter、Facebook、Instagram和Youtube上关注我们的官方账号。 岗位职责 负责游戏UGC管线、创作工具与模板、运营能力、Gameplay模块相关设计与制作。 岗位要求 1. 3年及以上游戏策划经验;对多种游戏类型有广泛涉猎和深入研究,能清晰解构其玩法系统 2. 具备强大的系统思维和逻辑能力,能独立完成从体验拆解、文档撰写到开发跟进的全流程 3. 对UGC生态有深刻洞察,熟悉各个主流UGC游戏、编辑器产品,且至少具备以下一项经验:   * 创作经验: 在Roblox/元梦之星/蛋仔派对等平台有高质量创作作品   * 管线/工具设计经验: 主导或深度参与过内容编辑器、工作流管线设计   * 运营经验: 策划过创作者激励计划、内容运营活动等 4.具备一定技术策划能力,熟悉Unity/UE等至少一款主流游戏引擎的基本操作,能与开发流畅沟通,了解技术实现的边界  加分项: 具备大语言模型的Prompt Engineering能力,有大语言模型集成应用经验者优先。 腾讯致力于提供平等就业机会 在腾讯,我们始终秉承平等就业机会的原则,致力于为每一位员工打造公平、包容的工作环境。我们坚信,多元的声音能够激发出无限的创新活力,推动我们为用户和社会提供更优质的服务。我们用心营造一个充满支持与激励的氛围,帮助每一位员工找到属于自己的舞台,以实现个人及共同的发展目标。 Work Location: China-Shenzhen

更新于 2026-01-07深圳