logo of supercell

SupercellGame Systems Designer, Clash of Clans

社招全职地点:赫尔辛基 | 伦敦状态:招聘

任职要求


• Strong systems design experience, ideally on a live game. You've worked on progression systems, player motivation loops, rewards, economies, onboarding, retention, or other systems that shape how players engage with a game over time.
• A genuine player-first mindset, you start from player motivation and value, not from the mechanic.
• Comfort with analytics and A/B testing, you can read the data, design the test, and act on the result without waiting to be handed a readout.
• Demonstrated ability to take ambiguous, open-ended problems and turn them into concrete design proposals.
• Excellent communication and collaboration, you can bring an idea…
登录查看完整任职要求
微信扫码,1秒登录

工作职责


• Design new systems and player journeys end-to-end, from a blank page through concept, design, live release, and iteration. This could include progression systems, onboarding experiences, re-engagement flows, rewards, and other core parts of the player experience.
• Tackle the hard player journeys: new-user onboarding, re-engagement flows for lapsed players, funnel optimization, and progression systems that feel genuinely rewarding to advance through.
• Hold both audiences at once, design that serves Clash's existing players while opening doors for players who've never touched the game.
• Balance creativity with data, form a hypothesis, design the experiment, run the A/B test, and let live performance, player feedback, and community insight tell you what to do next.
• Own the player-first vision for your work, synthesizing community, creator, analytics, and team signals into experiences that fit the whole game rather than bolt onto it.
• Drive execution with autonomy, push your work forward with minimal hand-holding, and bring the team with you.
包括英文材料