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SupercellGameplay Capture & Video Artist, Creative Studio

社招全职地点:赫尔辛基状态:招聘

任职要求


• Proven experience in gameplay capture and video editing for performance/UA creative, with a portfolio that shows both craft and an understanding of what drives results.
• A self-set high bar – demonstrable evidence (work-related or not) of pushing your craft further than required, without anyone telling you to.
• Demonstrated ability to capture polished footage across multiple games, genres and devices.
• Expert proficiency with capture and editing tools – OBS Studio and Adobe Creative Suite (After Effects, Premiere, Media Encoder).
• Hands-on experience (or strong, demonstrable aptitude) with AI-assisted creative tools, and a genuine drive to build them into a production workflow.
• A strong feel for gameplay across genres, and an instinct for the moments that resonate with different play…
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工作职责


• Capture high-quality gameplay footage and stills across a range of Supercell titles and genres (action, midcore, casual), with the instinct to surface the most compelling, install-driving moments in each.
• Own the production of UA creative at volume – turning raw capture into testable ad variants optimized for performance across Meta, TikTok, YouTube and other paid channels.
• Build AI-assisted creative tools (e.g. Scenario, Higgsfield) into your everyday workflow, feeding clean capture into AI generation and iteration to scale output and explore concepts faster.
• Capture across multiple devices and platforms (iOS, Android, PC) to a consistently high technical standard.
• Edit and enhance footage with sound, transitions, effects and pacing tuned for short-form, performance-driven formats.
• Work iteratively with UA – reading creative performance signals and rapidly producing new variants and concepts in response.
• Collaborate directly across cells – UA, marketing, brand and game teams – with minimal bureaucracy, taking your work where it has the most impact even when that's outside the strict scope of the role.
• Optimize and version content for different placements, formats and aspect ratios, so every asset fits the channel and the test.
包括英文材料
Framer Motion+
Unreal+