阿里巴巴晓天衡宇-3D技术美术(AI方向)-具身智能
社招全职3年以上地点:杭州状态:招聘
工作描述
Qualifications 要求 1.本科及以上,计算机图形学、游戏开发或相关专业 2.精通UE4/5引擎开发(C++/Blueprint),熟悉渲染管线架构,有Shader开发经验(Material Editor/HLSL/GLSL) 3.熟悉至少一种DCC工具(Blender/Maya/Houdini),能独立完成场景搭建、材质调整与基本资产制作 4.了解PBR渲染流程,具备材质、灯光、后处理的调试与性能优化能力 加分项 1.有UE5 Nanite…
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包括英文材料
Unreal+
[英文] Learn Unreal Engine
https://dev.epicgames.com/community/unreal-engine/learning
From your first steps to complete mastery of Unreal Engine, we've got you covered.
https://www.youtube.com/watch?v=BGsFLoYp1V8
I have a complete beginner course for anyone new to Unreal. Following this tutorial will teach you all the basics of Unreal Engine and bring you through creating your first cinematic scene.
C+++
https://www.learncpp.com/
LearnCpp.com is a free website devoted to teaching you how to program in modern C++.
https://www.youtube.com/watch?v=ZzaPdXTrSb8
Shader+
https://clauswilke.com/art/post/shaders
To the uninitiated, shader programming can appear like magic.
https://learnopengl.com/Getting-started/Shaders
A great resource to learn modern OpenGL aimed at beginners.
[英文] Shader Learning
https://shader-learning.com/
Shader Learning is a platform that helps you learn and enhance your shading skills by solving interactive problems.
https://www.youtube.com/watch?v=3mfvZ-mdtZQ
Shaders are an incredibly useful programming tool to have under your belt, especially for creative coding and generative art.
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要求 1.本科及以上,计算机图形学、游戏开发或相关专业 2.精通UE4/5引擎开发(C++/Blueprint),熟悉渲染管线架构,有Shader开发经验(Material Editor/HLSL/G
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社招2年以上
1. 3D建模、场景设计或技术美术(TA)背景,熟悉Blender / Maya / 3ds Max至少一款建模工具 2. 了解游戏引擎或仿真引擎的资产管线:PBR贴图流程、LOD策略、碰撞体生成、物
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