
英雄游戏UE4特效设计师 R&D-08
社招全职1-3年地点:杭州状态:招聘
任职要求
1.1-3年游戏特效设计工作经验,能熟练使用Unity/UE4制作游戏内特效; 2.具有良好的审美,有一定手绘能力; 3.了解特效材质系统,熟练使用PS,3dsmax,AE等特效相关软件; 4.对动画节奏,运动原理…
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工作职责
1.使用UE4引擎Niagara粒子系统,制作符合项目风格、规范的高品质特效; 2.具有良好的沟通能力,协作上下游,完成效果最终落地表现; 3.善于探索学习新事物并引入到项目中;
包括英文材料
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
3ds Max+
https://www.autodesk.com/learn/ondemand/curated/3ds-max-quick-start-guide
From finding your way around the interface, to pipeline integration, and everything in between, get up to speed fast with Autodesk 3ds Max.
https://www.youtube.com/watch?v=YM9spHSNPpM
In this video, we start with the absolute basics, and take a close look at all of the important interface components that you'll be using frequently when modeling and creating scenes in 3ds Max.
相关职位

社招3年以上
1.负责GUI动效设计与制作(含控件动画状态,界面转场 界面表演 部分UI特效等); 2.负责动效规范化处理,包括但不限于各类文件命名路径配置的正确性,分平台处理,性能优化,后期维护; 3.根据项目开发流程,配合GUI,美术,程序完成落地效果;
杭州