
英雄游戏技术美术-RD03
社招全职地点:北京状态:招聘
工作描述
任职要求 1、精通Shader语言:CG/GLSL/HLSL; 2、熟悉美术各类资源开发的流程和规范,具备美术资产管理与规划项目经验; 3、善于研究和学习新的渲染效果,并还原。 4、熟悉Unity引擎,掌握C#编程能力; 5、熟悉各种美术内容制作工具:Maya/Max/Blender(…
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包括英文材料
Shader+
https://clauswilke.com/art/post/shaders
To the uninitiated, shader programming can appear like magic.
https://learnopengl.com/Getting-started/Shaders
A great resource to learn modern OpenGL aimed at beginners.
[英文] Shader Learning
https://shader-learning.com/
Shader Learning is a platform that helps you learn and enhance your shading skills by solving interactive problems.
https://www.youtube.com/watch?v=3mfvZ-mdtZQ
Shaders are an incredibly useful programming tool to have under your belt, especially for creative coding and generative art.
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
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1、熟悉游戏引擎的功能使用,精通至少一种主流游戏开发引擎,如:Unity3D、UnrealEngine、CryEngine等; 2、有一定的审美能力,熟悉游戏美术各类资源开发的流程和规范; 3、对策划
更新于 2026-04-24上海