腾讯《穿越火线:虹》UE5客户端开发(Gameplay/玩法)
社招全职2年以上CFH-手游APP技术地点:深圳状态:招聘
包括英文材料
Unreal+
[英文] Learn Unreal Engine
https://dev.epicgames.com/community/unreal-engine/learning
From your first steps to complete mastery of Unreal Engine, we've got you covered.
https://www.youtube.com/watch?v=BGsFLoYp1V8
I have a complete beginner course for anyone new to Unreal. Following this tutorial will teach you all the basics of Unreal Engine and bring you through creating your first cinematic scene.
客户端开发+
https://developer.mozilla.org/zh-CN/docs/Learn_web_development/Core/Frameworks_libraries/Introduction
简要回顾 JavaScript 和框架的历史,为什么框架会存在以及它们提供了什么,如何开始考虑选择一个框架并学习,以及对于客户端框架还有什么替代方案。
https://gamefromscratch.com/the-best-game-development-frameworks/
If you are looking to create a game but perhaps want to craft your own game engine from existing technologies, or you prefer to work at a lower more code focused level, using a game framework instead of a game engine may be right for you.
C+++
https://www.learncpp.com/
LearnCpp.com is a free website devoted to teaching you how to program in modern C++.
https://www.youtube.com/watch?v=ZzaPdXTrSb8
TypeScript+
https://www.youtube.com/watch?v=JHEB7RhJG1Y
Master TypeScript from basics to advanced concepts through hands-on tutorials covering type annotations, generics, data fetching, Zod library, and more, with practical challenges for effective real-world application.
Lua+
https://www.lua.org/pil/contents.html
This is the online version of the first edition of the book Programming in Lua, a detailed and authoritative introduction to all aspects of Lua programming written by Lua's chief architect.
脚本+
[英文] Scripting language
https://en.wikipedia.org/wiki/Scripting_language
https://zhuanlan.zhihu.com/p/571097954
一个脚本通常是解释执行而非编译。脚本语言通常都有简单、易学、易用的特性,目的就是希望能让程序员快速完成程序的编写工作。
相关职位
社招2年以上CFH-手游AP
1.负责游戏角色移动、控制、相机、动画及其关联业务的开发、扩展和维护工作; 2.负责游戏中的武器、道具等模块相关技术的预研与落地,并跟进解决问题; 3.参与游戏中相关模块的编辑器与工具链建设,并制定规划和优化性能等; 4.参与引擎特性开发和技术预研,按需定制引擎功能。
更新于 2025-08-19
社招5年以上CFH-手游AP
1.怪物(重点在怪物)角色/武器动作设计,涵盖射击、近战、闪避、技能释放等核心系统,确保动作与玩法深度结合; 2.协助策划程序制定状态及物理交互系统,优化动作流畅度与打击感反馈; 3.协同程序、策划、特效团队,设计创新动作机制(如环境互动、技能融合等); 4.把控动作风格,平衡写实与夸张表现,适配游戏世界观与角色设定。
更新于 2025-08-17
社招5年以上CFH-手游AP
1.配合主美制定游戏特效风格,输出特效设计模板和规范; 2.参与具体特效设计任务,审核外包提交的特效资源,指导外包制作; 3.根据特效设计流程,参与游戏内特效效果审核; 4.积累和共享特效设计经验,编写课件并培养新人。
更新于 2025-08-17