腾讯《穿越火线:虹》海外产品策划(Systems Designer)
社招全职5年以上CFH-手游APP产品地点:深圳状态:招聘
任职要求
1.A minimum of 2 years of professional experience in a game system design role.
2.Familiar with Unreal Engine 5 to prototype, implement, and refine game systems and UI…登录查看完整任职要求
微信扫码,1秒登录
工作职责
1.Social Systems & Trend Integration: Innovate and implement engaging social systems that directly support and merge with the game's core theme, leveraging an understanding of current mainstream social media and gaming trends. 2.Platform SDK Integration Support: Collaborate with engineering teams to ensure seamless interaction with platform-specific Software Development Kits (SDKs) (e.g., Steam, Xbox Live, PlayStation Network) for features like achievements, friends lists, and multiplayer functionality. 3.Cross-Platform UI/UX & Accessibility Support: Support intuitive user interfaces and experiences (HUDs, menus, navigation) that integrate robust accessibility features compliant with industry standards across all platforms, and are approachable for all players. 4.Cross-Team Collaboration: Working closely with engineering, art, audio, production, and QA teams to align vision and deliver features.
包括英文材料
Unreal+
[英文] Learn Unreal Engine
https://dev.epicgames.com/community/unreal-engine/learning
From your first steps to complete mastery of Unreal Engine, we've got you covered.
https://www.youtube.com/watch?v=BGsFLoYp1V8
I have a complete beginner course for anyone new to Unreal. Following this tutorial will teach you all the basics of Unreal Engine and bring you through creating your first cinematic scene.
相关职位
社招5年以上CFH-手游AP
1.Collaborate with design teams to develop a compelling storyline, characters, and world for an AAA shooter game. 2.Work closely with other narrative designers, game designers, artists, and programmers to integrate storyline and gameplay. 3.Write in-game text, including tutorials, dialogue, item and level descriptions, and more. 4.Create character, world, and item briefs for the art team.
更新于 2026-03-23深圳
社招2年以上CFH-手游AP
1.负责射击PVPVE大地图内怪物及BOSS的玩法设计及落地跟进; 2.产出怪物相关的玩法设计文档,能够利用蓝图实现基础的玩法原型; 3.负责怪物相关行为树及战斗系统的设计调试和后续维护,根据测试反馈不断调优; 4.和其他模块合作,跟进怪物概念设计及功能开发、动作、特效全流程,对怪物的最终质量负责; 5.完善怪物设计框架,提高整体怪物管线的生产效率,沉淀相关方法论。
更新于 2025-10-30深圳
社招3年以上CFH-手游AP
1.负责游戏的经济、成长等相关模块的设计,能对游戏经济进行量化分析,提出调优和改进策略; 2.参与系统、成长、活跃等模块的工作,协助保持产品长线经济的稳定性; 3.负责对应模块的功能设计、开发测试跟进、数据分析及优化。
更新于 2026-01-07深圳