腾讯Project T-游戏关卡美术(UE5单机方向)
社招全职3年以上Project T设计地点:深圳状态:招聘
工作描述
任职要求 1.3年以上游戏行业经验,参与过至少一款已上线或深度开发的3A/次世代项目,有主机或PC平台经验优先; 2.精通主流3D软件:Maya / 3ds Max / Blender、ZBrush、Substance Painter / Designer、Photoshop; 3.熟练掌握 Unreal Engine 5 引擎场景编辑流程,熟悉材质系统、光照烘焙与LOD管理; 4.具备程序化模组化制作经验,至少满足以下一项:使用 Houdini 实现场景资产的程序化生成或地形处理; 5.在 Substance Designer 中构建复杂参数化材质网络; 6.使用 Unreal PCG(Procedural Content Generation…
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包括英文材料
Maya+
https://www.youtube.com/channel/UCHmAXsicpLK2EHMZo5_BtDA
Autodesk Maya is an industry leading 3D digital content creation software used extensively by movie, game, and FX studios both big and small.
3ds Max+
https://www.autodesk.com/learn/ondemand/curated/3ds-max-quick-start-guide
From finding your way around the interface, to pipeline integration, and everything in between, get up to speed fast with Autodesk 3ds Max.
https://www.youtube.com/watch?v=YM9spHSNPpM
In this video, we start with the absolute basics, and take a close look at all of the important interface components that you'll be using frequently when modeling and creating scenes in 3ds Max.
ZBrush+
https://www.youtube.com/playlist?list=PL9AaPR1NPCOu90ZhneNLAhXvqJwobvLrr
These videos are a great starting place if you are new to Zbrush! Start with Learn Zbrush In 8 Minutes to get a quick intro to sculpting!
Photoshop+
https://edu.gcfglobal.org/en/photoshopbasics/
In this free tutorial, learn how to perform some basic and advanced tasks in this popular photo editing program.
[英文] Learn Photoshop
https://www.adobe.com/learn/photoshop
Work with sample files and get step-by-step guidance right in the workspace.
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