腾讯腾讯游戏生态发展部-技术美术
社招全职5年以上部门公共-其他(IEG)-二方赋能(生态发展)设计地点:上海状态:招聘♡ 收藏
工作描述
任职要求 1.扎实的计算机图形学基础,熟悉渲染管线与着色器编写; 2.具备良好的美术基础,理解光影、材质、色彩等视觉原理; 3.熟练掌握至少一种主流3D软件(如Maya、3ds Max、Blender); 4.熟练使用至少一种编程语言(如C++、Python…
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包括英文材料
Shader+
https://clauswilke.com/art/post/shaders
To the uninitiated, shader programming can appear like magic.
https://learnopengl.com/Getting-started/Shaders
A great resource to learn modern OpenGL aimed at beginners.
[英文] Shader Learning
https://shader-learning.com/
Shader Learning is a platform that helps you learn and enhance your shading skills by solving interactive problems.
https://www.youtube.com/watch?v=3mfvZ-mdtZQ
Shaders are an incredibly useful programming tool to have under your belt, especially for creative coding and generative art.
Maya+
https://www.youtube.com/channel/UCHmAXsicpLK2EHMZo5_BtDA
Autodesk Maya is an industry leading 3D digital content creation software used extensively by movie, game, and FX studios both big and small.
3ds Max+
https://www.autodesk.com/learn/ondemand/curated/3ds-max-quick-start-guide
From finding your way around the interface, to pipeline integration, and everything in between, get up to speed fast with Autodesk 3ds Max.
https://www.youtube.com/watch?v=YM9spHSNPpM
In this video, we start with the absolute basics, and take a close look at all of the important interface components that you'll be using frequently when modeling and creating scenes in 3ds Max.
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