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拳头游戏Senior 3D Environment Artist

社招全职6年以上地点:上海状态:招聘

任职要求


• 6+ years of work experience, with 8 years preferred
• Experience in stylized art styles, proven ability to independently complete stylized production workflows
• Experience in Maya/3D Max, Photoshop, sculpting tools like ZBrush, texturing tools like Substance Painter, and Unreal Engine
• Experience in asset design and production
• Experience in level editing, including scene editing, materials, lighting, and performance optimization.
• Familiarity with the League of Legends IP and its style
• Preferred Experience: NPR (Non-Photorealistic Rendering) and hand-painted textures
Preferred Experience
Desired Requirements:
• Experience in early-stage production and development.
• Shipped at least one game project.
• In-depth experience with at least one mainstream game.
• A portfolio showcasing high-quality stylized Environment assets is required.
• Extensive experience working with various game engines, both licensed and proprietary.
• Strong experience with modeling, sculpting, and texturing tools like Maya, ZBrush, Substance Painter, and Photoshop.
• Proficient environment concept artist
• Familiarity with other Riot IP styles is a plus
职责:
职责:
• 稳定地独立完成高质量的3D场景设计与制作,并不断提升或重塑美术标准
• 根据创意方向,从概念到引擎实现,制作高质量的风格化3D场景资产
• 辅助指导不同类型的3D资产的视觉风格
• 优化关卡和资产的制作流程,提高效率、跨团队协作能力
• 熟练使用从手绘贴图到PBR流程的多种材质类型
• 熟练掌握光照技术和光影审美
• 在遵循技术与设计限制(如Draw Call数量、多边形数量、贴图内存限制和游戏边界)下,提升概念设计水平
• 与不同职能团队沟通,确保场景符合美术和性能标准
• 协助指导与辅导团队成员成长
• 解决复杂制作难题,跨职能高效协作,确保场景美术符合项目愿景与创意方向;积极参与优化与迭代流程
• 理解并清晰表达产品独特的视觉风格,同时支持与维护该风格
• 在工作与协作中始终践行公司价值观
• 在保持高工作质量的同时,支持团队领导的运营工作
• 协助团队艺术家技能发展,确保团队作品在艺术风格上保持一致
• 参与团队目标制定与推进,助力团队达成关键目标
• 主动解决问题,热情追求创意,以身作则
岗位要求:
岗位要求:
• 6年以上相关工作经验(8年以上优先)
• 擅长风格化美术风格,具备独立完成风格化制作流程的能力
• 熟练使用Maya/3D Max、PhotoshopZBrush、Substance Painter等制作工具以及Unreal Engine
• 熟练掌握资产设计与制作能力
• 熟练掌握地编能力(场景编辑、材质、灯光、性能优化等)
• 熟悉《英雄联盟》的IP及其视觉风格
• 倾向同时具备非写实渲染(NPR)与手绘贴图经验者
加分项:
加分项:
• 有早期制作阶段的开发经验
• 至少参与过一个已上线游戏项目
• 深度参与过至少一个主流游戏开发
• 拥有展示高质量风格化场景作品的作品集(必需)
• 拥有与各种商业或自研游戏引擎的丰富合作经验
• 精通建模、雕刻、贴图工具(如MayaZBrush、Substance Painter、Photoshop)
• 具备环境概念设计能力
• 了解拳头其他IP的视觉风格者优先

工作职责


• Reliably produce high-quality look and feel 3D Environment with exceptional visual representation, executing tasks independently and constantly raising or redefining standards
• Create high-quality stylized 3D Environment assets from concept to in-engine implementation, aligned with the creative direction.
• Help guide the look and feel of 3D assets ranging from hard surface structures to organic foliage
• Influence level and 3D asset creation pipeline with your understanding of optimization to take into account efficiency and cross dependencies
• Work with various materials from hand painted diffuse to PBR workflows
• Proficient in lighting techniques and the aesthetics of light and shadow.
• Interpret and push concept designs to the next level while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries
• Communicate with various other disciplines to ensure all assets are performant
• Help guide and mentor members of the team
• Solve complex production challenges, collaborate effectively across disciplines, and ensure all assets meet the project's vision and creative direction. Actively participate in optimization and iteration processes
• Easily understand and clearly articulate the product’s distinctive visual style, while supporting and maintaining it
• Consistently reflect and uphold company values in your work and interactions
• Maintain high standards for work quality and output, while supporting team leadership in operational efforts
• Assist team artists in skill development and maintain artistic consistency across the team
• Help shape team initiatives and collaborate with the team to drive goal achievement
• Proactively solve problems, passionately pursue creativity, and lead by example
包括英文材料
Maya+
Photoshop+
ZBrush+
Unreal+
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更新于 2025-08-29