拳头游戏Senior 3D Environment Artist
任职要求
• 6+ years of work experience, with 8 years preferred • Experience in stylized art styles, proven ability to independently complete stylized production workflows • Experience in Maya/3D Max, Photoshop, sculpting tools like ZBrush, texturing tools like Substance Painter, and Unreal Engine • Experience in asset design and production • Experience in level editing, including scene editing, materials, lighting, and performance optimization. • Familiarity with the League of Legends IP and its style • Preferred Experience: NPR (Non-Photorealistic Rendering) and hand-painted textures Preferred Experience Desired Requirements: • Experience in early-stage production and development. • Shipped at least one game project. • In-depth experience with at least one mainstream game. • A portfolio showcasing high-quality stylized Environment assets is required. • Extensive experience working with various game engines, both licensed and proprietary. • Strong experience with modeling, sculpting, and texturing tools like Maya, …
工作职责
• Reliably produce high-quality look and feel 3D Environment with exceptional visual representation, executing tasks independently and constantly raising or redefining standards • Create high-quality stylized 3D Environment assets from concept to in-engine implementation, aligned with the creative direction. • Help guide the look and feel of 3D assets ranging from hard surface structures to organic foliage • Influence level and 3D asset creation pipeline with your understanding of optimization to take into account efficiency and cross dependencies • Work with various materials from hand painted diffuse to PBR workflows • Proficient in lighting techniques and the aesthetics of light and shadow. • Interpret and push concept designs to the next level while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries • Communicate with various other disciplines to ensure all assets are performant • Help guide and mentor members of the team • Solve complex production challenges, collaborate effectively across disciplines, and ensure all assets meet the project's vision and creative direction. Actively participate in optimization and iteration processes • Easily understand and clearly articulate the product’s distinctive visual style, while supporting and maintaining it • Consistently reflect and uphold company values in your work and interactions • Maintain high standards for work quality and output, while supporting team leadership in operational efforts • Assist team artists in skill development and maintain artistic consistency across the team • Help shape team initiatives and collaborate with the team to drive goal achievement • Proactively solve problems, passionately pursue creativity, and lead by example
• Lead and oversee the production of high-quality, stylized 3D character models for Brawl Stars. • Provide clear, constructive feedback and guidance to external artists to maintain and elevate the quality of the 3D models. • Collaborate with the development team to ensure the models are feasible. • Manage 3D workflows to meet production timelines and milestones, be it with internal or external stakeholders. • Develop and maintain relationships with external artists and studios, ensuring a productive and positive working environment.
岗位职责 场景设计与世界构建 场景设计与世界构建 • 负责游戏内核心场景(地图区域/战斗空间/功能区域等)的概念设计,从草图到高完成度设定 • 探索并定义符合项目方向的环境视觉语言(地形结构、建筑风格、材质表现、色彩氛围等) • 构建具有辨识度与沉浸感的游戏世界,支撑玩法与叙事表达 设计体系与方法论 设计体系与方法论 • 构建场景设计逻辑(世界观、区域生态、文化语言、功能分区等) • 建立并推动场景设计规范(尺度体系、模块化原则、细节密度、视觉引导等) • 在设计中平衡视觉表现、玩法可读性与长期内容扩展需求 空间与玩法协同设计 空间与玩法协同设计 • 与团队紧密合作,确保场景设计服务于玩法(动线、视线、战斗空间等) • 设计清晰的视觉引导与空间层级,提升玩家体验与信息传达效率 • 针对大地图 or 多人战斗场景,考虑空间分区与可读性问题 跨团队协作与落地 跨团队协作与落地 • 与3D场景美术、TA、技术团队协作,确保设计具备可实现性与性能可控性 • 提供清晰的设计交付(结构拆解、模块建议、材质指引等) • 跟进场景从概念到引擎内效果的最终呈现 质量把控与迭代优化 质量把控与迭代优化 • 参与整体环境风格把控,建立关键区域的视觉质量标杆 • 根据移动端性能限制(面数、贴图、流式加载等)调整设计复杂度 • 在探索阶段提供多方向设计方案,快速支持项目迭代 团队影响力与指导 团队影响力与指导 • 指导中高级场景设计师,提升团队整体设计能力 • 参与外包场景设计反馈与质量把控 • 沉淀设计方法与规范,推动团队知识共享
• Collaborate closely with our concept artist with the development of skin concepts, from initial sketches to final turnarounds. • Provide clear, constructive feedback and guidance to external concept artists to maintain and elevate the quality of the concepts. • Collaborate with the development team to ensure the concepts are feasible and aligned with the game’s mechanics and story. • Manage concept art workflows to meet production timelines and milestones, be it with internal or external stakeholders. • Develop and maintain relationships with external artists and studios, ensuring a productive and positive working environment.
• Ideate and create character concepts towards the creative vision • Communicate characters personalities and emotions through the character design • Discover and incorporate interesting trends and non-traditional reference • Craft detailed concept art for production artists • Continuously deliver high quality concept assets that fulfill the requirements of the project’s game and visual design • Collaborate with with artists on the team by providing and receiving creative/team feedback • Work closely with 3D Artists to ensure concepts are smoothly translated into the production stage • Continuously seek out and apply diverse references and visual inspirations to keep designs fresh and engaging • Understand League of Legends characters and recognize opportunities to enhance champion expression • Understand and clearly articulate the product’s unique visual style, while supporting and maintaining that style • Consistently embody and practice company values in both work and collaboration. • Support team leadership in operational tasks while maintaining high standards of work quality • Assist in developing the skills of team artists, ensuring consistency of artistic style across the team’s work • Contribute to setting and advancing team goals, helping the team achieve key objectives • Proactively solve problems, pursue creativity with passion, and lead by example • Mentor artists in their craft • Meet project deadlines in a timely manner without compromising artistic integrity