拳头游戏Senior Concept Artist
任职要求
• 6+ years of professional experience working in concept art, with a focus on stylized character design • Proficiency in Photoshop (or equivalent digital art tools) • Proven ability to independently complete the full stylized character concept process from ideation to final production-ready designs • Portfolio demonstrating high-quality, stylized character concept work Desired Qualifications: • Experience in early-stage (R&D or pre-production) game development • Deep involvement in at least one shipped game • Familiarity with multiple game engines (commercial and proprietary) • Extensive experience working with various commercial or proprietary game engines • Proficient in modeling, sculpting, and texturing tools (e.g., Maya, ZBrush, Substance Painter, Photoshop) • Ability in environment concept design • Familiarity with Riot’s portf…
工作职责
• Ideate and create character concepts towards the creative vision • Communicate characters personalities and emotions through the character design • Discover and incorporate interesting trends and non-traditional reference • Craft detailed concept art for production artists • Continuously deliver high quality concept assets that fulfill the requirements of the project’s game and visual design • Collaborate with with artists on the team by providing and receiving creative/team feedback • Work closely with 3D Artists to ensure concepts are smoothly translated into the production stage • Continuously seek out and apply diverse references and visual inspirations to keep designs fresh and engaging • Understand League of Legends characters and recognize opportunities to enhance champion expression • Understand and clearly articulate the product’s unique visual style, while supporting and maintaining that style • Consistently embody and practice company values in both work and collaboration. • Support team leadership in operational tasks while maintaining high standards of work quality • Assist in developing the skills of team artists, ensuring consistency of artistic style across the team’s work • Contribute to setting and advancing team goals, helping the team achieve key objectives • Proactively solve problems, pursue creativity with passion, and lead by example • Mentor artists in their craft • Meet project deadlines in a timely manner without compromising artistic integrity
Responsibilities • Lead the visual direction of FFGS, defining and maintaining its unique identity within the League of Legends IP. visual direction • Drive the concept art vision for new sets, thematics, and characters, from early ideation through final execution. concept art vision • Partner with product and creative leadership to ensure art direction supports gameplay, narrative, and player experience goals. • Act as the IP Ambassador for TFT, collaborating with cross-discipline and cross-region partners to align with Riot’s worldbuilding standards. IP Ambassador • Provide hands-on feedback and mentorship to internal and external artists, helping elevate craft quality and cohesion between different products. hands-on feedback • Collaborate closely with Tencent and Riot teams globally to ensure production pipelines and creative partnerships run smoothly. Tencent • Explore multiple art styles — from whimsical chibi to stylized fantasy and regional aesthetics — while maintaining high visual quality.
角色设计与制作 角色设计与制作 • 负责游戏内核心角色(英雄/重要NPC/怪物等)的概念设计,从草图到高完成度设定 • 探索并定义符合项目方向的角色视觉语言(造型、比例、剪影、材质表达等) • 输出具有高度辨识度与商业吸引力的角色设计方案 设计体系与方法论 设计体系与方法论 • 构建角色设计逻辑(文化背景、功能定位、职业特征、叙事关联) • 建立并推动角色设计规范(比例体系、风格边界、细节密度控制等) • 在设计中兼顾风格统一性与多样性,支撑长期内容扩展 跨团队协作与落地 跨团队协作与落地 • 与3D角色美术、动画、特效及TA密切协作,确保设计可实现且表现稳定 • 提供清晰、可执行的设计交付(结构拆解、材质指引、功能说明等) • 参与评审与反馈流程,跟进角色从概念到引擎内效果的最终质量 质量把控与迭代优化 质量把控与迭代优化 • 主导关键角色的视觉质量标准,参与整体美术风格把控 • 根据项目需求及性能限制(移动端)调整设计复杂度与实现成本 • 快速响应方向调整,在探索阶段提供多方案设计支持 团队影响力与指导 团队影响力与指导 • 指导中高级概念设计师,提升团队整体设计能力 • 参与外包反馈与质量把控 • 推动设计经验沉淀,形成可复用的方法与规范
岗位职责 场景设计与世界构建 场景设计与世界构建 • 负责游戏内核心场景(地图区域/战斗空间/功能区域等)的概念设计,从草图到高完成度设定 • 探索并定义符合项目方向的环境视觉语言(地形结构、建筑风格、材质表现、色彩氛围等) • 构建具有辨识度与沉浸感的游戏世界,支撑玩法与叙事表达 设计体系与方法论 设计体系与方法论 • 构建场景设计逻辑(世界观、区域生态、文化语言、功能分区等) • 建立并推动场景设计规范(尺度体系、模块化原则、细节密度、视觉引导等) • 在设计中平衡视觉表现、玩法可读性与长期内容扩展需求 空间与玩法协同设计 空间与玩法协同设计 • 与团队紧密合作,确保场景设计服务于玩法(动线、视线、战斗空间等) • 设计清晰的视觉引导与空间层级,提升玩家体验与信息传达效率 • 针对大地图 or 多人战斗场景,考虑空间分区与可读性问题 跨团队协作与落地 跨团队协作与落地 • 与3D场景美术、TA、技术团队协作,确保设计具备可实现性与性能可控性 • 提供清晰的设计交付(结构拆解、模块建议、材质指引等) • 跟进场景从概念到引擎内效果的最终呈现 质量把控与迭代优化 质量把控与迭代优化 • 参与整体环境风格把控,建立关键区域的视觉质量标杆 • 根据移动端性能限制(面数、贴图、流式加载等)调整设计复杂度 • 在探索阶段提供多方向设计方案,快速支持项目迭代 团队影响力与指导 团队影响力与指导 • 指导中高级场景设计师,提升团队整体设计能力 • 参与外包场景设计反馈与质量把控 • 沉淀设计方法与规范,推动团队知识共享
【About Level Infinite】 Tencent Games was established in 2003. We are a leading global platform for game development, operations and publishing, and the largest online game community in China. Tencent Games has developed and operated over 140 games. We provide cross-platform interactive entertainment experience for more than 800 million users in over 200 countries and regions around the world. Honor of Kings, PUBG MOBILE, and League of Legends, are some of our most popular titles around the world. Meanwhile, we actively promote the development of esports industry, work with global partners to build an open, collaborative and symbiotic industrial ecology, and create high-quality digital life experiences for players. Level Infinite is Tencent’s global gaming brand. It is a global game publisher offering a comprehensive network of services for games, development teams, and studios around the world. We are dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play while building a community that fosters inclusivity, connection, and accessibility. Level Infinite also provides a wide range of services and resources to our network of developers and partner studios around the world to help them unlock the true potential of their games. About the Role As a Senior Combat Designer, you will be part of a collaborative, multi functional team taking part in the design and execution of combat systems for mobile projects; You will be responsible for the process and results of the combat system design and implementation. Job Responsibilities Collaborate on the vision and direction of the combat system with the leads and other designers, aligning with the project's Business, Art and Creative direction; Define workflow and full cycle for combat system production if needed To achieve optimal efficiency, foster collaboration and contribute to a team that includes members from various departments and backgrounds; Define the high-level direction of combat style and key features such as 3c, mobility, and encounter design on paper to illustrate the general intention; Provide reference games to set up the quality and scope benchmark; Use necessary prototype tools such as paper design/board game, flash, and animation to validate the combat concept before going into production; Cooperate with artist and programmer by initiating necessary art and code requirements to create a playable demo on mobile; Create necessary level elements: layout, enemy, boss, and interactive objects with the help of level designers; Iterate and polish the combat system following internal and external feedback Work with numerical and system designers to create key meta components: character and weapon based on combat system. Work Location: China-Shanghai