SupercellSenior Skin Concept Artist, Brawl Stars
任职要求
• 6+ years of experience as a concept artist with a strong portfolio showcasing stylized characters • Must be a clear and concise communicator, able to deliver creative feedback and clear actionable guidance to multiple external artists. • Strong understanding of compos…
工作职责
• Collaborate closely with our concept artist with the development of skin concepts, from initial sketches to final turnarounds. • Provide clear, constructive feedback and guidance to external concept artists to maintain and elevate the quality of the concepts. • Collaborate with the development team to ensure the concepts are feasible and aligned with the game’s mechanics and story. • Manage concept art workflows to meet production timelines and milestones, be it with internal or external stakeholders. • Develop and maintain relationships with external artists and studios, ensuring a productive and positive working environment.
• Manage and support the development of a small, multi-disciplinary creative team, setting clear expectations and career goals. • Drive hiring, onboarding, and performance management, with a focus on mentoring and long-term team growth. • Collaborate deeply with Tencent partners, resolving cross-team challenges, facilitating shared production pipelines, and aligning on delivery targets. Tencent partners • Partner with Product, Discipline Leads, Delivery, Narrative, Design, Sound, and Publishing to align on content scope and execution quality. Product, Discipline Leads, Delivery, Narrative, Design, Sound, and Publishing • Build and maintain sustainable pipelines and workflows that allow the team to scale without burnout, including asset tracking and style guides. pipelines and workflows • Lightly contribute to creative strategy, ensuring the team has context and ownership in theme development and player experience. creative strategy • Drive continuous process improvement and documentation to support visibility, velocity, and craft health. process improvement and documentation • Ensure smooth collaboration with external vendors and clear, timely feedback on outsourced work. external vendors

Location: Shenzhen/Xiamen/Taiwan About the Role: We are building Eve, a next-generation facial skin scanner that delivers clinic-grade imaging through multi-mode illumination (e.g., cross/parallel polarization, VIS, NIR/IR, UV/Wood’s). We’re looking for an Optical Engineer to own end-to-end optical system design—from illumination architecture and imaging optics to IR tuning, calibration, validation, and production readiness. Key Responsibilities: ● Define and architect the imaging optics + illumination system for a facial skin scanner (full-face coverage, consistent lighting, repeatable results). ● Design and integrate multi-mode illumination: cross-polarized / parallel-polarized visible, NIR/IR illumination, UV/Wood’s, including LED selection, optical path, diffusers/light guides, polarizers, filters, baffles, and stray-light control. ● Lead IR/NIR tuning end-to-end: Define IR wavelength strategy (e.g., 850/940nm) and component selection (emitters, bandpass filters, lenses, sensor sensitivity). Tune IR illumination intensity, uniformity, and thermal stability (aging, temperature drift, binning). Collaborate with ISP/algorithm teams on IR image pipeline tuning (exposure/gain, denoise, shading correction, hot pixels, temporal stability). Establish IR calibration (flat-field/shading, spectral response consistency, cross-device normalization) and factory tuning flow. ● Drive camera + lens selection and optical performance targets (MTF/DOF, distortion, FOV, vignetting, spectral response for VIS + NIR). ● Perform optical simulation and tolerance analysis (uniformity, polarization extinction, IR stray-light & ghosting, vignetting, distortion, alignment sensitivity). ● Build/iterate prototypes; own optical validation (uniformity maps, SNR, resolution, polarization efficiency, IR sensitivity and repeatability, spectral validation). ● Work cross-functionally with ME/EE/FW/ID/Manufacturing to ensure mechanical integration, eye-safety considerations, manufacturability, and reliability. ● Create optical specifications, DVP&R, and support EVT/DVT/PVT builds; manage suppliers/ODMs and production ramp.
Role 1、Collabration with multiple 3rd party service providers to manage mobility full lifecycle cases. 2、As a main point of contact of employees to provide excelent service including conducting briefing calls, responding internal instant message tool, emails and telephone in a timely manner. 3、Assist in developing communication and materials in relation to Global Mobility matters. 4、Monitor regular reports and ensure billing accuracies. 5、Other job duties as assigned by superior.
About Level Infinite Level Infinite 是腾讯旗下国际游戏业务品牌,致力为全球玩家带来充满乐趣、原汁原味的游戏体验,让玩家随时随地进入游戏世界;并通过打造包容、互通、便捷的玩家社区,促进分享交流。 Level Infinite为合作工作室提供一系列支持及服务,助力其释放产品潜能。 Level Infinite发行产品包括《PUBG MOBILE》、《Goddess of Victory: NIKKE 》《Honor of King》等热门游戏,并与合作工作室联手推出了来自Fatshark的《战锤40K:暗潮》、Funcom的《沙丘:觉醒》、Inflexion Studios的《夜莺》在内多款产品。 想进一步了解Level Infinite,请访问www.levelinfinite.com,并在Twitter、Facebook、Instagram和Youtube上关注我们的官方账号。 Job Responsibilities 1、根据发行战略布局,协助业务负责人制定业务发展策略,提供行业和品类产品发展策略支持; 2、负责部门产品的预算及资源管理工作,包括制定资源分配标准,建立各类子场景预算管理机制,管理预算使用及效果数据,优化资源使用效率; 3、负责协调与组织内外部资源,确保项目团队相关方协同工作、目标一致。 Work Location: China-Shenzhen