拳头游戏Senior 3D Character Artist (Contract)
任职要求
• 工作经验5年以上 • 熟悉风格化NPR和PBR流程制作 • 具备较好的审美,了解人体解剖学,形态,和色彩理论 • 熟练掌握建模软件Maya/ 3D Max, 雕刻软件Zbrush,贴图制作软件Substance,以及UE引擎使用 • 需要有资深的手绘经验 加分项: • 前期制作开发经验 • 一款以上游戏项目上线经验 • 熟悉《英雄联盟》IP及风格 • 有一款以上主流游戏的深度体验经验 • 简历需提供高质量的风格化角色资产作品 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.
工作职责
• 角色制作 负责游戏中高精度风格化角色的制作,确保角色视觉风格与项目整体调性高度统一。 具有一定的手绘能力。 有完整风格化角色项目经验(如二次元、欧美卡通等特定方向); 熟悉动画绑定基础或特效配合流程; 对流行文化、影视/游戏美术趋势敏感,能快速捕捉风格化设计方向。 熟知《英雄联盟》角色背景设定,能通过概念设计的造型、色彩、服饰细节等传递角色性格与叙事信息传达到制作中。 • 负责游戏中高精度风格化角色的制作,确保角色视觉风格与项目整体调性高度统一。 • 具有一定的手绘能力。 • 有完整风格化角色项目经验(如二次元、欧美卡通等特定方向); • 熟悉动画绑定基础或特效配合流程; • 对流行文化、影视/游戏美术趋势敏感,能快速捕捉风格化设计方向。 • 熟知《英雄联盟》角色背景设定,能通过概念设计的造型、色彩、服饰细节等传递角色性格与叙事信息传达到制作中。 • 外包资源审核与管理 外包美术资源的流程质量把控,制定明确的审核标准与反馈机制,高效协调供应商修改并跟进交付进度,确保最终成果符合项目需求; • 外包美术资源的流程质量把控,制定明确的审核标准与反馈机制,高效协调供应商修改并跟进交付进度,确保最终成果符合项目需求; • 引擎适配与优化 熟练运用 UE5 引擎 完成角色资产的导入、材质调试、灯光适配及场景整合,确保角色在引擎中的表现效果与设计稿一致(如光照适配、LOD优化等); 针对不同平台(PC/主机/移动端)输出适配性调整方案,平衡视觉效果与性能表现。 • 熟练运用 UE5 引擎 完成角色资产的导入、材质调试、灯光适配及场景整合,确保角色在引擎中的表现效果与设计稿一致(如光照适配、LOD优化等); • 针对不同平台(PC/主机/移动端)输出适配性调整方案,平衡视觉效果与性能表现。 • 团队协作与技术支持 与绑定、动画、特效等跨职能团队紧密沟通,确保角色设计符合玩法逻辑与叙事需求; • 与绑定、动画、特效等跨职能团队紧密沟通,确保角色设计符合玩法逻辑与叙事需求;
• Lead and oversee the production of high-quality, stylized 3D character models for Brawl Stars. • Provide clear, constructive feedback and guidance to external artists to maintain and elevate the quality of the 3D models. • Collaborate with the development team to ensure the models are feasible. • Manage 3D workflows to meet production timelines and milestones, be it with internal or external stakeholders. • Develop and maintain relationships with external artists and studios, ensuring a productive and positive working environment.
• Ideate and create character concepts towards the creative vision • Communicate characters personalities and emotions through the character design • Discover and incorporate interesting trends and non-traditional reference • Craft detailed concept art for production artists • Continuously deliver high quality concept assets that fulfill the requirements of the project’s game and visual design • Collaborate with with artists on the team by providing and receiving creative/team feedback • Work closely with 3D Artists to ensure concepts are smoothly translated into the production stage • Continuously seek out and apply diverse references and visual inspirations to keep designs fresh and engaging • Understand League of Legends characters and recognize opportunities to enhance champion expression • Understand and clearly articulate the product’s unique visual style, while supporting and maintaining that style • Consistently embody and practice company values in both work and collaboration. • Support team leadership in operational tasks while maintaining high standards of work quality • Assist in developing the skills of team artists, ensuring consistency of artistic style across the team’s work • Contribute to setting and advancing team goals, helping the team achieve key objectives • Proactively solve problems, pursue creativity with passion, and lead by example • Mentor artists in their craft • Meet project deadlines in a timely manner without compromising artistic integrity
• Develop and nurture a clear artistic vision for our marketing creatives from character illustrations and 2D animations. • Be an integral part of the Marketing art team and work closely with internal teams and external partners. • Participate in evaluating, selecting, and managing our roster of external creative partners: External creative agencies, animation studios, and freelance artists. • Create sketches, concept art, and illustrations to visualize the project vision and provide draw-over and paint-over to guide our partners to be aligned. • Ensure that everything we produce is world-class in quality and authentic to our game worlds, and actively helps our IP last for decades.
• Collaborate closely with our concept artist with the development of skin concepts, from initial sketches to final turnarounds. • Provide clear, constructive feedback and guidance to external concept artists to maintain and elevate the quality of the concepts. • Collaborate with the development team to ensure the concepts are feasible and aligned with the game’s mechanics and story. • Manage concept art workflows to meet production timelines and milestones, be it with internal or external stakeholders. • Develop and maintain relationships with external artists and studios, ensuring a productive and positive working environment.