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SupercellSenior 3D Graphics Engineer

社招全职地点:赫尔辛基状态:招聘

任职要求


• 7+ years of experience in related fields.
• Ability to write efficient, simple, and reliable C/C++.
• Experience with real-time applications (60Hz+).
• Ability to work with legacy codebases.
• Shader programming experience (GLSL, MSL, HLSL, or equivalent).
• Low-level graphics API experience (OpenGL ES 3.0, Metal, Vulkan, or equivalent).
• Experience with multi-threaded systems.
• Solid 3D math skills.
• Ability to collaborate, communicate, and support tech and game teams.
Nice-to-haves
• Experience with data-oriented design.
• Experience with low-end/power-constrained mobile platforms or game consoles.
• Experience with 3D engines and asset pipelines.
• Experience with graphics analysis and profiling tools (RenderDoc, Metal Debugger, ARM Streamline, etc.)
• A working understanding of CPU and GPU architectures.
• Always aims for simplicity in designs and implementations, and especially avoids unnecessary complexity.
• Motivated and results-oriented.
• Interest in games and graphics technologies.

工作职责


• Collaborate with game teams to identify and solve problems in 3D graphics, rendering, runtime performance, and memory efficiency.
• Iterate and improve upon existing legacy systems that are already widely used, ensuring minimal production disruption.
• Support artists and designers in achieving the game’s visual targets while maintaining excellent runtime performance, especially on low-end hardware.
• Communicate effectively with game teams and other stakeholders, building trust, providing clarity on deep technical topics, and minimizing surprises.
包括英文材料
C+
C+++
Shader+
OpenGL+
ElasticSearch+
Metal+
Vulkan+
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更新于 2025-09-05
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