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拳头游戏Technical Artist, Rendering (Contract)

社招全职5年以上地点:上海状态:招聘

任职要求


• 前期制作开发经验
• 工作经验5年以上
• 熟悉 UE5 渲染,熟练掌握 HLSL、Unreal Material Editor,具备材质开发与优化经验
• 熟悉 DCC 工具的使用及资产制作流程,尤其是 Maya、Photoshop、Substance Designer/Painter
• 对实时光照、着色模型、后处理,及风格…
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工作职责


• 维护和制作角色、场景、特效的 Shader 和材质库,打造高质量的渲染效果
• 深度研究风格化渲染及写实渲染流程,优化光照及后处理系统,提升整体视觉表现力
• 关注渲染管线的定制及开发,负责材质及美术资产性能优化,使用 profile工具进行性能分析与优化方案制定
• 持续跟进 UE5 渲染新特性,并将新技术合理应用于项目
• 具备出色的跨部门协作能力,能与美术、程序团队紧密配合,确保渲染方案的落地
包括英文材料
Unreal+
Maya+
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