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SupercellSenior Technical Artist, Project R.I.S.E

社招全职地点:上海状态:招聘♡ 收藏

工作描述


Technical Artist
What You'll Be Doing
What You'll Be Doing
• Own the shader and material library. Author the shaders that give the game its look, design a master-material architecture artists can actually work with, and keep permutation counts and shader complexity from quietly eating the frame
Own the shader and material library.
• Build the tools artists live in. DCC scripts, engine editor extensions, one-click export, automated asset validation — every hour you save someone in Maya or the material editor goes back into the game, so treat tooling as a first-class deliverable, not a side project
Build the tools artists live in.
• Raise the visual bar alongside the art team. Sit in look-dev with the art director, build the lighting and post-process templates that make the style reproducible, and close the gap between the concept on the wall and the thing running on device
Raise the visual bar alongside the art team.
• Keep art content within budget. Profile real builds on real phones, work out why the device is getting hot, and design the LOD and quality-tier systems that let the game scale from flagship to low-end without losing its identity
Keep art content wi…
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包括英文材料
Shader+
Maya+
Unreal+
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