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拳头游戏Senior Visual Design Artist - Unpublished R&D Product

社招全职8年以上地点:广州状态:招聘

任职要求


任职要求
• 5–8年以上UX/体验设计经验,至少参与过1–2个完整游戏项目
• 有复杂系统设计经验(如MOBA、MMO或大型手游)
• 能独立完成从问题定义 → 方案设计 → 原型输出 → 落地跟进的完整流程
• 对UI视觉与动效有良好理解(不要求精通,但能做判断与指导)
• 熟悉移动端交互规范与用户行为模式
• 熟练使用设计工具
• 良好的逻辑表达能力与跨团队沟通能力
加分项
加分项
• 有MOBA / MMO / 高DAU产品经验
• 具备数据分析能力(埋点设计、行为分析、转化优化)
• 有用户研究经验(访谈、可用性测试等…
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工作职责


岗位职责
体验设计与系统构建
体验设计与系统构建
• 负责游戏核心系统的整体体验设计(战斗UI、成长系统、商业化、社交等)
• 从玩家视角梳理信息架构、交互逻辑与操作路径,降低认知成本
• 构建清晰、直观且具有沉浸感的体验方案
设计体系与规范建设
设计体系与规范建设
• 建立视觉设计方法论(信息层级、可读性原则等)
• 推动统一设计规范(Design System),涵盖UX、UI视觉与交互动效
• 在复杂系统与长期运营需求下,保证体验一致性与可扩展性
视觉与动效协同设计
视觉与动效协同设计
• 与UI视觉及动效设计师协作,确保界面风格与体验目标一致
• 定义关键交互反馈(动效节奏、状态变化、信息引导等)
• 在视觉表现与功能可用性之间做出合理取舍
跨团队协作与落地
跨团队协作与落地
• 与策划、客户端、TA等团队紧密合作,推动设计落地
• 输出高质量设计文档(流程图、线框图、交互说明、设计规范等)
• 跟进实现效果,参与评审与迭代,确保最终体验达成设计目标
数据驱动与体验优化
数据驱动与体验优化
• 结合数据分析与用户反馈(留存、行为路径、转化等)优化体验
• 参与可用性测试与用户研究,识别视觉体验问题并推动改进
• 建立体验评估标准,形成持续优化闭环
质量把控与探索能力
质量把控与探索能力
• 把控关键系统视觉质量,建立标杆案例
• 在探索阶段快速提供多方向设计方案,以支持项目决策
• 在移动端约束下优化操作效率与信息呈现
团队影响力与指导
团队影响力与指导
• 指导中级设计师(UX/UI),提升团队整体体验设计能力
• 推动设计经验沉淀,形成方法论与最佳实践
• 提升整体产品体验水平
包括英文材料
系统设计+
还有更多 •••
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