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SupercellAsset Pipeline Engineer, TNT

社招全职地点:赫尔辛基状态:招聘

任职要求


• Strong, professional experience using C++
• Experienced with content processing pipelines
• Knowledgeable of mesh processing algorithms and data structures
• Familiar how real-time rendering works
• Experience with multi-threaded systems
• Ability to quickly get up to speed with existing code, across multiple codebases and projects
• Ability to communicate with technical and non-t…
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工作职责


• Maintaining, improving and developing asset processing infrastructure for producing optimized runtime loadable assets from original artist authored content
• Working closely with game team artists and coders to identify workflow issues before planning and iterating on tools and technical improvements
• Identifying and implementing improvements to game engine and other core tech code bases used by live and upcoming games, targeting multiple mobile platforms
• Maintaining existing engine and shared codebases used across multiple live products
• Engage with the wider development team here at Supercell to help shape the future of our tech
• Research existing solutions and invent novel ones for offline optimization for challenging content to improve runtime performance of games.
包括英文材料
C+++
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