SupercellCharacter Concept Artist, Project R.I.S.E
任职要求
• Portfolio demonstrating high-quality, stylized character concept work • An ability to create functional character designs for games, and understand that art has gameplay implications and addresses visual challenges within the constraints of game design • Deep involvement in at least one game with stylized art direction • Strong understanding of Supercell IPs’ art styles • Proactive…
工作职责
• Concept new enemies and hero skins for the project that align with the overall game and art vision. • Craft detailed concept art for production artists • Collaborate with artists both within and outside the team by providing and receiving feedback. • Collaborate closely with 3D artists to ensure concepts transition smoothly into production. • Communicate characters' personalities and emotions through the character design • Create key art for characters’ marketing images
• Ideate and create character concepts towards the creative vision • Communicate characters personalities and emotions through the character design • Discover and incorporate interesting trends and non-traditional reference • Craft detailed concept art for production artists • Continuously deliver high quality concept assets that fulfill the requirements of the project’s game and visual design • Collaborate with with artists on the team by providing and receiving creative/team feedback • Work closely with 3D Artists to ensure concepts are smoothly translated into the production stage • Continuously seek out and apply diverse references and visual inspirations to keep designs fresh and engaging • Understand League of Legends characters and recognize opportunities to enhance champion expression • Understand and clearly articulate the product’s unique visual style, while supporting and maintaining that style • Consistently embody and practice company values in both work and collaboration. • Support team leadership in operational tasks while maintaining high standards of work quality • Assist in developing the skills of team artists, ensuring consistency of artistic style across the team’s work • Contribute to setting and advancing team goals, helping the team achieve key objectives • Proactively solve problems, pursue creativity with passion, and lead by example • Mentor artists in their craft • Meet project deadlines in a timely manner without compromising artistic integrity
1.参与战斗系统的规则实现设计,包括技能触发、召唤物AI行为、场景交互等模块 2.协助设计3C核心体验(Character角色控制、Camera摄像机表现、Control操作反馈),优化移动、攻击、视角切换等基础体验 3.编写战斗事件流程图及配置文档,配合程序实现技能时间轴、BOSS阶段转换(固定血量/时间轴触发) 4.过UE动画编辑器调试角色动作衔接,优化打击感与战斗流畅度
【About Level Infinite】 Tencent Games was established in 2003. We are a leading global platform for game development, operations and publishing, and the largest online game community in China. Tencent Games has developed and operated over 140 games. We provide cross-platform interactive entertainment experience for more than 800 million users in over 200 countries and regions around the world. Honor of Kings, PUBG MOBILE, and League of Legends, are some of our most popular titles around the world. Meanwhile, we actively promote the development of esports industry, work with global partners to build an open, collaborative and symbiotic industrial ecology, and create high-quality digital life experiences for players. Level Infinite is Tencent’s global gaming brand. It is a global game publisher offering a comprehensive network of services for games, development teams, and studios around the world. We are dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play while building a community that fosters inclusivity, connection, and accessibility. Level Infinite also provides a wide range of services and resources to our network of developers and partner studios around the world to help them unlock the true potential of their games. About the Role As a Senior Combat Designer, you will be part of a collaborative, multi functional team taking part in the design and execution of combat systems for mobile projects; You will be responsible for the process and results of the combat system design and implementation. Job Responsibilities Collaborate on the vision and direction of the combat system with the leads and other designers, aligning with the project's Business, Art and Creative direction; Define workflow and full cycle for combat system production if needed To achieve optimal efficiency, foster collaboration and contribute to a team that includes members from various departments and backgrounds; Define the high-level direction of combat style and key features such as 3c, mobility, and encounter design on paper to illustrate the general intention; Provide reference games to set up the quality and scope benchmark; Use necessary prototype tools such as paper design/board game, flash, and animation to validate the combat concept before going into production; Cooperate with artist and programmer by initiating necessary art and code requirements to create a playable demo on mobile; Create necessary level elements: layout, enemy, boss, and interactive objects with the help of level designers; Iterate and polish the combat system following internal and external feedback Work with numerical and system designers to create key meta components: character and weapon based on combat system. Work Location: China-Shanghai