网易资深技术美术工程师
社招全职3-5年网易游戏(互娱)地点:广州状态:招聘♡ 收藏
工作描述
任职要求 1. 5年以上游戏技术美术开发经验,参与过至少一款已上线项目完整研发; 2. 熟悉游戏美术生产流程,对角色、场景、动画、特效等环节具有较深入理解; 3. 熟悉Unity、UE等主流引擎中的至少一种,具备较强的问题定位及解决能力; 4. 熟悉Shader、渲染流程、美术资源规范及性能优化; 5. 熟悉DCC工具(3ds Max、Maya、Blender等)插件开发或Pipeline开发。 6. 具备较强的系统设计能力,能够独立规划并推动生产工具及管线建设…
登录查看完整工作描述
微信扫码,1秒登录
包括英文材料
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
Unreal+
[英文] Learn Unreal Engine
https://dev.epicgames.com/community/unreal-engine/learning
From your first steps to complete mastery of Unreal Engine, we've got you covered.
https://www.youtube.com/watch?v=BGsFLoYp1V8
I have a complete beginner course for anyone new to Unreal. Following this tutorial will teach you all the basics of Unreal Engine and bring you through creating your first cinematic scene.
Shader+
https://clauswilke.com/art/post/shaders
To the uninitiated, shader programming can appear like magic.
https://learnopengl.com/Getting-started/Shaders
A great resource to learn modern OpenGL aimed at beginners.
[英文] Shader Learning
https://shader-learning.com/
Shader Learning is a platform that helps you learn and enhance your shading skills by solving interactive problems.
https://www.youtube.com/watch?v=3mfvZ-mdtZQ
Shaders are an incredibly useful programming tool to have under your belt, especially for creative coding and generative art.
3ds Max+
https://www.autodesk.com/learn/ondemand/curated/3ds-max-quick-start-guide
From finding your way around the interface, to pipeline integration, and everything in between, get up to speed fast with Autodesk 3ds Max.
https://www.youtube.com/watch?v=YM9spHSNPpM
In this video, we start with the absolute basics, and take a close look at all of the important interface components that you'll be using frequently when modeling and creating scenes in 3ds Max.
还有更多 •••
相关职位
社招网易游戏(互娱)
1. 熟悉角色美术生产流程,了解高模、低模、拓扑、UV、贴图、材质、绑定、动画等基础环节。 2. 熟悉主流 DCC 软件,如 Maya、Blender、3ds Max、ZBrush、Substance
更新于 2026-08-01上海
社招网易游戏(互娱)
1. 熟悉游戏资产生产流程,了解模型、材质、贴图、LOD、光照、碰撞、资源管理等常见技术要求。 2. 熟悉 Unreal Engine 的资源管理、导入设置、性能分析和优化流程。 3. 熟悉至少一种
更新于 2026-07-09上海
社招5-10年网易游戏(互娱)
1、扎实的美术审美与光影、色彩理解能力。 2、精通UE/弥赛亚渲染管线,熟悉Shader/HLSL/蓝图开发。 3、掌握Python/C#/C++,能独立开发美术插件与工具,跨部门沟通优秀。 4、具备
更新于 2026-07-10广州