米哈游Unity游戏客户端工具-崩坏:因缘精灵
社招全职1年以上程序&技术类地点:上海状态:招聘
包括英文材料
数据结构+
https://www.youtube.com/watch?v=8hly31xKli0
In this course you will learn about algorithms and data structures, two of the fundamental topics in computer science.
https://www.youtube.com/watch?v=B31LgI4Y4DQ
Learn about data structures in this comprehensive course. We will be implementing these data structures in C or C++.
https://www.youtube.com/watch?v=CBYHwZcbD-s
Data Structures and Algorithms full course tutorial java
算法+
https://roadmap.sh/datastructures-and-algorithms
Step by step guide to learn Data Structures and Algorithms in 2025
https://www.hellointerview.com/learn/code
A visual guide to the most important patterns and approaches for the coding interview.
https://www.w3schools.com/dsa/
设计模式+
https://liaoxuefeng.com/books/java/design-patterns/index.html
设计模式,即Design Patterns,是指在软件设计中,被反复使用的一种代码设计经验。使用设计模式的目的是为了可重用代码,提高代码的可扩展性和可维护性。
[英文] Design Patterns
https://refactoring.guru/design-patterns
Design patterns are typical solutions to common problems in software design. Each pattern is like a blueprint that you can customize to solve a particular design problem in your code.
https://www.youtube.com/watch?v=NU_1StN5Tkk
Design Patterns tutorial explained in simple words using real-world examples.
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
Git+
https://www.youtube.com/watch?v=rH3zE7VlIMs
Learn Git from start to finished in this full course written by ThePrimeagen.
CI+
https://www.ibm.com/cn-zh/think/topics/continuous-integration
持续集成 (CI) 是一种软件开发实践,开发人员在整个开发周期中会定期将新的代码和代码变更集成到中央代码存储库中。它是 DevOps 和敏捷方法的关键组成部分。
https://www.youtube.com/watch?v=42UP1fxi2SY
CD+
https://www.redhat.com/zh-cn/topics/devops/what-is-ci-cd
CI/CD 是持续集成和持续交付/部署的缩写,旨在简化并加快软件开发生命周期。
https://www.youtube.com/watch?v=R8_veQiYBjI&list=PLy7NrYWoggjzSIlwxeBbcgfAdYoxCIrM2
相关职位
社招程序&技术类
1. 设计和实现工具来支撑游戏内容的不同模块,如战斗、关卡、剧情演出、DCC插件等; 2. 提升内容的制作阶段、验收阶段、发布阶段的效率和质量; 3. 维护和提升现有工具的稳定性、易用性、性能; 4. 辨别对应内容制作管线中 存在的效率和质量问题,寻找和提供改进方案;
社招程序&技术类
1. 设计和实现GamePlay相关的玩法机制; 2. 维护GameCore在 C/S的正确性和一致性; 3. 与策划、美术密切配合,进行各种必要的尝试和探索,以使功能达到设计要求并体验良好; 4. 支撑内容的制作过程,在工具流程方面持续迭代,保证Workflow 简单、健壮、易用; 5. 了解现有的Code Framework,并持续整理和改进,优化性能。
社招3年以上程序&技术类
1. 负责客户端系统功能、活动、玩法框架的设计及优化 2. 与策划、美术密切配合,进行各种必要的尝试和探索,以使功能达到设计要求并体验良好 3. 处理项目的多平台运行,包括PC iOS Android PlayStation 4. 处理项目的全球化需求 5. 支撑内容的制作过程 在工具 流程方面持续迭代,保证Workflow 简单 健壮 易用 6. 了解现有的Code Framework,并持续整理和改进,优化性能