米哈游技术策划
校招全职产品策划类地点:上海状态:招聘
包括英文材料
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
Lua+
https://www.lua.org/pil/contents.html
This is the online version of the first edition of the book Programming in Lua, a detailed and authoritative introduction to all aspects of Lua programming written by Lua's chief architect.
数据结构+
https://www.youtube.com/watch?v=8hly31xKli0
In this course you will learn about algorithms and data structures, two of the fundamental topics in computer science.
https://www.youtube.com/watch?v=B31LgI4Y4DQ
Learn about data structures in this comprehensive course. We will be implementing these data structures in C or C++.
https://www.youtube.com/watch?v=CBYHwZcbD-s
Data Structures and Algorithms full course tutorial java
算法+
https://roadmap.sh/datastructures-and-algorithms
Step by step guide to learn Data Structures and Algorithms in 2025
https://www.hellointerview.com/learn/code
A visual guide to the most important patterns and approaches for the coding interview.
https://www.w3schools.com/dsa/
C#+
https://learn.microsoft.com/en-us/dotnet/csharp/
The C# guide contains articles, tutorials, and code samples to help you get started with C# and the .NET platform.
C+++
https://www.learncpp.com/
LearnCpp.com is a free website devoted to teaching you how to program in modern C++.
https://www.youtube.com/watch?v=ZzaPdXTrSb8
相关职位
社招2年以上游戏程序开发
- 技术方案设计: 负责将游戏策划案(特别是战斗、AI、系统等)转化为可执行的技术方案,并撰写与维护相关技术文档; - 原型开发与系统跟进: 使用UE蓝图或脚本语言快速搭建核心玩法原型以验证设计; - 沟通协作: 作为策划与程序之间的核心沟通桥梁,与美术、QA等团队紧密协作,共同解决开发中的技术难题; - 性能与效率优化: 参与游戏性能分析与优化(CPU、内存等),并推动开发工具与工作流的改进,提升团队整体效率。
更新于 2025-07-03

校招策划类
1.连接程序和策划,能从开发者和使用者的双重角度参与玩法开发和可视化编辑工具制作; 2.负责制作游戏中的复杂玩法或者机制; 3.密切关注开发流程中的痛点,配合开发团队合作推进开发流程优化,提升开发效率。
更新于 2025-07-30
校招产品策划类
1.参与制定和规范关卡和任务制作流程,为关卡和任务编辑提供技术性支持; 2.协助关卡策划拆解内容机制需求,协助关卡策划与程序、美术等沟通,制定合适的技术解决方案; 3.参与角色、敌人的制作,提出规范,优化制作流程; 4.与程序、策划协作,持续提出和完善游戏脚本和任务脚本等相关功能; 5.制定数据表、工程项目管理等相关规范,为其他策划提供技术支持。