米哈游资深游戏UI-3D风格化MOBA预研
社招全职5年以上美术&表现类地点:上海状态:招聘
任职要求
1. 5年以上游戏UI设计经验,有过0-1搭建团队的经验,有英雄竞技/射击类游戏核心项目经验,主导过至少1款上线项目的UI视觉体系搭建; 2. 视觉设计能力突出,拥有成熟且独特的擅长风格,能独立输出高完成度视觉方案,作品集需体现强视觉张力与风格统一性; 3. 精通PS、AI、Figma等设计工具,熟悉UE5引擎UMG系统及UI动效实现逻辑,能独立完成VX动效设计…
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工作职责
1. 与主美配合,主导项目的UI视觉预研及体系搭建,定义核心视觉风格,确保与游戏世界观统一,输出高水准视觉方案并把控全流程质量; 2. 统筹UI设计规范制定与落地,落地视觉元素、动效标准及UE5引擎UMG实现规范; 3. 深度参与核心界面的视觉与VX动效设计,结合交互逻辑优化信息层级,通过动效强化操作反馈,提升竞技体验; 4. 与交互策划、程序团队紧密协作,推动视觉方案在引擎中精准落地,解决3D场景下UI的光影融合、层级叠加及性能优化问题。
包括英文材料
Figma+
[英文] Figma Learn
https://help.figma.com/hc/en-us
Learn everything you need to know from system foundations, component creation, naming conventions, and documentation in this fun, comprehensive course.
[英文] Figma
https://www.youtube.com/channel/UCQsVmhSa4X-G3lHlUtejzLA
Introducing: Figma Draw, Figma Sites, Figma Buzz, Grid, and Figma Make
https://www.youtube.com/watch?v=jQ1sfKIl50E
If you’re a beginner, this tutorial might be the best and fastest way to learn Figma!
Unreal+
[英文] Learn Unreal Engine
https://dev.epicgames.com/community/unreal-engine/learning
From your first steps to complete mastery of Unreal Engine, we've got you covered.
https://www.youtube.com/watch?v=BGsFLoYp1V8
I have a complete beginner course for anyone new to Unreal. Following this tutorial will teach you all the basics of Unreal Engine and bring you through creating your first cinematic scene.