米哈游技术美术负责人-3D风格化MOBA预研
社招全职4年以上美术&表现类地点:上海状态:招聘♡ 收藏
工作描述
任职要求 1、4 年以上 TA / Rendering TA / 技术美术经验,具备 UE4/UE5 商业项目经验; 2、深刻理解 UE5 渲染架构:RHI、Material System、Render Pipeline、RDG、Lumen、Nanite、TSR; 3、良好的审美与光照理解力,对光影、色彩、PBR、材质表现有成熟经验; 4、熟悉材质编辑、Shader Graph、后处理系统,熟练拆解复杂材质结构; 5、熟悉 DCC(Substance、Photoshop、Maya/Blender),理解真实与非真实材质制作方式; 6、精通 Python / UE Editor Scripting,可开发流程工具与调试工具。 加…
登录查看完整工作描述
微信扫码,1秒登录
包括英文材料
Unreal+
[英文] Learn Unreal Engine
https://dev.epicgames.com/community/unreal-engine/learning
From your first steps to complete mastery of Unreal Engine, we've got you covered.
https://www.youtube.com/watch?v=BGsFLoYp1V8
I have a complete beginner course for anyone new to Unreal. Following this tutorial will teach you all the basics of Unreal Engine and bring you through creating your first cinematic scene.
Lumen+
https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine
Lumen is Unreal Engine's fully dynamic global illumination and reflections system that is designed for next-generation consoles, and it is the default global illumination and reflections system.
https://www.youtube.com/watch?v=h5_4vAMqye4
Learn to use lumen to light your scenes in Unreal Engine 5 (UE5).
https://www.youtube.com/watch?v=HZFBUhusQn4
Have you often wondered how Unreal Engine 5's Lumen function works?
https://www.youtube.com/watch?v=sfMG746hk3k
Unreal Engine 5 has just been released and so far we've seen some absolutely incredible lighting and reflections.
Shader+
https://clauswilke.com/art/post/shaders
To the uninitiated, shader programming can appear like magic.
https://learnopengl.com/Getting-started/Shaders
A great resource to learn modern OpenGL aimed at beginners.
[英文] Shader Learning
https://shader-learning.com/
Shader Learning is a platform that helps you learn and enhance your shading skills by solving interactive problems.
https://www.youtube.com/watch?v=3mfvZ-mdtZQ
Shaders are an incredibly useful programming tool to have under your belt, especially for creative coding and generative art.
还有更多 •••
相关职位
社招美术&表现类
1.良好的艺术修养以及美术基础,在作品集中提供能展示自身美术制作能力; 2.熟悉游戏开发基本流程,特别是角色及场景的开发,并有相对完整的跟进经验; 3.熟悉UE5引擎中美术表现的相关模块,比如材质模块
上海
社招3年以上技术开发类
1、精通至少一种3D美术内容制作工具,包括:3DsMAX、Maya、Zbrush、XSl、Blender、Photoshop等; 2、精通至少一种主流游戏开发引擎,如:Unreal、Unity3D、C
苏州
社招3年以上
1. Unity 引擎经验:3 年以上 Unity 开发经验,深入理解 Unity 渲染管线(Built-in/URP/HDRP) 2. XR 开发经验:有 VR/AR/MR 项目开发经验,了解 XR
更新于 2025-10-24深圳|上海
