
43993D动作
社招全职地点:厦门状态:招聘
任职要求
1、至少有一个独立项目制作经验;
2、能熟练掌握3DMAX的Biped与Bone的骨骼建立;
3、有良好的团队精神和沟通能力;…登录查看完整任职要求
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工作职责
1、擅长3D动作制作; 2、能根据3D人物角色的模型完成整套动作制作,对运动规律有深入了解。
包括英文材料
3ds Max+
https://www.autodesk.com/learn/ondemand/curated/3ds-max-quick-start-guide
From finding your way around the interface, to pipeline integration, and everything in between, get up to speed fast with Autodesk 3ds Max.
https://www.youtube.com/watch?v=YM9spHSNPpM
In this video, we start with the absolute basics, and take a close look at all of the important interface components that you'll be using frequently when modeling and creating scenes in 3ds Max.
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
相关职位

社招集团平台
1、负责游戏角色的动作表现制作,制作技能的相关动画,负责动画打击感的调优; 2、配合产品美术负责人制定游戏动作风格,输出动作设计模版和规范; 3、整理动作资源,输出工作表格,输出动作文件到引擎中并进行资源管理; 4、制定美术开发流程和美术资源标准,制作并维护相关文档 5、与项目组策划及程序人员进行深入沟通,准确实现项目开发需求。
更新于 2025-10-24武汉

