心动心动小镇 技术美术 (美术表现方向)
社招全职5年以上创意大类地点:上海状态:招聘♡ 收藏
工作描述
任职要求 1、5年以上游戏美术或技术美术经验,有扎实的场景/模型美术基础,参与过至少 1 款已上线的高品质项目,并承担过核心资产、重点场景或美术表现的制作落地; 2、AI 实战能力:有自己搭建过、在项目或个人作品中真实用过的 AI 美术工作流(ComfyUI、LoRA 训练、ControlNet、AI 3D 生成等),能讲清楚效果边界和落地问题,不只是会用; 3、具备优秀的审美与视觉判断力,对造型、色彩、材质、光照和画面氛围有较强把控能力;能够结合参考拆解效果,并在引擎内实现; 4、熟练使用 Unity,理解 URP 下的材质、光照、资产导入流程;能读懂、修改 Shader(HLSL 或 Shader Graph),不要求独立主导渲染方案; 5、精通至少一款 DCC 工具,如 3ds Max、Maya 或 Blender,精通 Substance…
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包括英文材料
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
Shader+
https://clauswilke.com/art/post/shaders
To the uninitiated, shader programming can appear like magic.
https://learnopengl.com/Getting-started/Shaders
A great resource to learn modern OpenGL aimed at beginners.
[英文] Shader Learning
https://shader-learning.com/
Shader Learning is a platform that helps you learn and enhance your shading skills by solving interactive problems.
https://www.youtube.com/watch?v=3mfvZ-mdtZQ
Shaders are an incredibly useful programming tool to have under your belt, especially for creative coding and generative art.
3ds Max+
https://www.autodesk.com/learn/ondemand/curated/3ds-max-quick-start-guide
From finding your way around the interface, to pipeline integration, and everything in between, get up to speed fast with Autodesk 3ds Max.
https://www.youtube.com/watch?v=YM9spHSNPpM
In this video, we start with the absolute basics, and take a close look at all of the important interface components that you'll be using frequently when modeling and creating scenes in 3ds Max.
Maya+
https://www.youtube.com/channel/UCHmAXsicpLK2EHMZo5_BtDA
Autodesk Maya is an industry leading 3D digital content creation software used extensively by movie, game, and FX studios both big and small.
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