
英雄游戏Unity高级开发工程师-USC
社招全职3年以上地点:成都状态:招聘
任职要求
1.本科及以上学历,至少3年以上经验(优秀者学历可适当放宽); 2.熟悉unity、熟练使用C#/C++ 编程语言; 3.熟练使用面相对象开发模式; 4.有较强多线程编程,网络编程基础者优先; 5.熟悉移动端生态,熟悉Unity移动端调优工具和调优手段优先; 6.具有良好的编码习惯,严谨的编码风格。 薪酬福利: 1、 工作时间:上班时间:9:30-10:00;下班时间:18:30-19:00弹性上班制; 2、 周末双休; 3、入职即买七险一金;餐补;带薪年假;年终奖;下午茶;团建;节日福利等; 3、 福利优厚,团队和谐,环境自由;定期举行各种活动。 公司介绍 英雄游戏是中国全球收入名列前茅的游戏开发与发行商。 使命:做打动自己的精品游戏。 愿景:世界品质,创造不同。Global Quality,Make Difference. 创立之初,推出首款《全民枪战》,即成为国民级枪战手游标杆。
工作职责
1、负责U3D游戏插件开发、主要是IM聊天社交相关功能模块 2、梳理和管理U3D插件依赖,upm构建管理和构建适配; 3、充分理解项目目标并能够创造出最优研发成果,对前沿技术保持跟进;
包括英文材料
学历+
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
C#+
https://learn.microsoft.com/en-us/dotnet/csharp/
The C# guide contains articles, tutorials, and code samples to help you get started with C# and the .NET platform.
C+++
https://www.learncpp.com/
LearnCpp.com is a free website devoted to teaching you how to program in modern C++.
https://www.youtube.com/watch?v=ZzaPdXTrSb8
多线程+
https://liaoxuefeng.com/books/java/threading/basic/index.html
和单线程相比,多线程编程的特点在于:多线程经常需要读写共享数据,并且需要同步。
https://www.youtube.com/watch?v=_uQgGS_VIXM&list=PLsc-VaxfZl4do3Etp_xQ0aQBoC-x5BIgJ
https://www.youtube.com/watch?v=IEEhzQoKtQU
https://www.youtube.com/watch?v=mTGdtC9f4EU&list=PLL8woMHwr36EDxjUoCzboZjedsnhLP1j4
https://www.youtube.com/watch?v=TPVH_coGAQs&list=PLk6CEY9XxSIAeK-EAh3hB4fgNvYkYmghp
https://www.youtube.com/watch?v=xPqnoB2hjjA
This video is an introduction to multithreading in modern C++.
https://www.youtube.com/watch?v=YKBwKy5PrpQ
Rust threading is easy to implement and improves the efficiency of your applications on multi-core systems!
网络编程+
https://www.youtube.com/watch?v=2HrYIl6GpYg
I will make a simple HTTP web server with the C Programming Language.
https://www.youtube.com/watch?v=8z6okCgdREo
This tutorial is for Gophers who have written a command line or an API application, but have little to no experience in lower-level concepts like reading and writing to sockets, working with channels, and managing multiple goroutines.
https://www.youtube.com/watch?v=bdIiTxtMaKA&list=PL9IEJIKnBJjH_zM5LnovnoaKlXML5qh17
https://www.youtube.com/watch?v=bzja9fQWzdA
Implement the ubiquitous TCP protocol that underlies much of the traffic on the internet!
[英文] 📺Network Programming with Python Course (build a port scanner, mailing client, chat room, DDOS)
https://www.youtube.com/watch?v=FGdiSJakIS4
Learn network programming in Python by building four projects. You will learn to build a mailing client, a DDOS script, a port scanner, and a TCP Chat Room.
https://www.youtube.com/watch?v=gntyAFoZp-E
https://www.youtube.com/watch?v=JiuouCJQzSQ
Explore the fundamentals of networking in Rust by building a simple TCP server.
https://www.youtube.com/watch?v=JRTLSxGf_6w
https://www.youtube.com/watch?v=sFizpxHkIlI
In this video we'll cover SOCKET PROGRAMMING in JAVA.
https://www.youtube.com/watch?v=sXW_sNGvqcU
编程规范+
[英文] Google Style Guides
https://google.github.io/styleguide/
Every major open-source project has its own style guide: a set of conventions (sometimes arbitrary) about how to write code for that project. It is much easier to understand a large codebase when all the code in it is in a consistent style.
相关职位

社招5-8年
1. 负责Unity客户端核心功能模块的设计与实现,包括大世界系统、UI系统、网络通信等 2. 针对大世界场景进行内存优化、渲染优化和资源加载优化 3. 开发和维护关卡编辑器、大地图编辑器等辅助开发工具 4. 参与客户端技术架构设计,制定开发规范和最佳实践 必备技能: • Unity3D引擎:5年以上实际项目经验,深度理解渲染管线、资源管理、性能优化等核心机制 • 编程语言:精通C#,熟练使用Lua进行热更新开发 • 架构设计:熟练运用常用设计模式(单例、观察者、工厂、状态机等),具备良好的代码架构能力 • 网络编程:掌握客户端网络通信、协议设计和数据同步机制 • UI开发:熟练使用UGUI,具备复杂界面系统开发经验
社招3年以上IEG技术
1.负责以下工作的其中一到多项: 2.引擎代码维护以及版本升级工作; 3.负责Unity引擎渲染底层API层的开发; 4.负责开放世界相关技术的研发工作:地形,植被,光影,Houdini工具链及其它大世界关键技术; 5.负责游戏中图形相关特性的开发,根据需求开发高级渲染效果,增强游戏表现力; 6.负责美术资产生产标准和框架的探索制定; 7.负责制定工作室研发工具管线方案,开发low-level tools和引擎功能,帮助研发团队提升研发效率; 8.负责游戏中性能优化相关工作,针对需求定制增改Unity引擎底层功能; 9.负责图形兼容性分析以及疑难问题的分析定位工作。
更新于 2025-09-20