腾讯《王者荣耀》UGC-技术美术(TA)-编辑器方向
社招全职5年以上王者荣耀设计地点:成都状态:招聘
任职要求
1.精通Unity引擎(必备),熟悉编辑器扩展开发(Editor Scripting)、AssetDatabase资源管理、Shader开发(HLSL/CG); 2.掌握模块化架构设计:有玩法模块拆分、控制器抽象化、驱动单元封装经验,能独立设计“模块-资产-表现”映射关系; 3.熟悉自动化优化管线:能开发资源质检脚本(Python/C#)…
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工作职责
1.开发面向非专业开发者的UGC游戏编辑器; 2.主导非专业用户创作工具链搭建、美术资产模块化与玩法生态构建、内容性能与规范保障三大方向 。
包括英文材料
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
Shader+
https://clauswilke.com/art/post/shaders
To the uninitiated, shader programming can appear like magic.
https://learnopengl.com/Getting-started/Shaders
A great resource to learn modern OpenGL aimed at beginners.
[英文] Shader Learning
https://shader-learning.com/
Shader Learning is a platform that helps you learn and enhance your shading skills by solving interactive problems.
https://www.youtube.com/watch?v=3mfvZ-mdtZQ
Shaders are an incredibly useful programming tool to have under your belt, especially for creative coding and generative art.
系统设计+
https://roadmap.sh/system-design
Everything you need to know about designing large scale systems.
https://www.youtube.com/watch?v=F2FmTdLtb_4
This complete system design tutorial covers scalability, reliability, data handling, and high-level architecture with clear explanations, real-world examples, and practical strategies.
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