腾讯光子艺术部-技术美术-(美术向)
社招全职3年以上公共设计地点:深圳状态:招聘
工作描述
任职要求 1.至少3年以上游戏从业经验,具有优秀的美术基础和审美,熟悉美术各模块生产流程; 2.具有良好的图形学、渲染管线知识,精通CG,HLSL,GLSL至少一种Shader语言; 3.熟悉UE渲染管线和UE各美术模块; 4.熟悉3DMax / Maya / Blender / Substance等美术常用DCC工具; 5.较好的编程功底和学习能力,至少掌握一门编程语…
登录查看完整工作描述
微信扫码,1秒登录
包括英文材料
Shader+
https://clauswilke.com/art/post/shaders
To the uninitiated, shader programming can appear like magic.
https://learnopengl.com/Getting-started/Shaders
A great resource to learn modern OpenGL aimed at beginners.
[英文] Shader Learning
https://shader-learning.com/
Shader Learning is a platform that helps you learn and enhance your shading skills by solving interactive problems.
https://www.youtube.com/watch?v=3mfvZ-mdtZQ
Shaders are an incredibly useful programming tool to have under your belt, especially for creative coding and generative art.
Unreal+
[英文] Learn Unreal Engine
https://dev.epicgames.com/community/unreal-engine/learning
From your first steps to complete mastery of Unreal Engine, we've got you covered.
https://www.youtube.com/watch?v=BGsFLoYp1V8
I have a complete beginner course for anyone new to Unreal. Following this tutorial will teach you all the basics of Unreal Engine and bring you through creating your first cinematic scene.
还有更多 •••
相关职位
社招预算专用-光子艺
1.美术、设计、数字媒体相关专业本科及以上学历,有完整的游戏项目美术制作经验; 2.精通至少一个美术专项领域(2D原画 / 3D 建模 / 动画 / 特效),同时对其他美术环节有广泛了解; 3.具
更新于 2026-05-13深圳
社招3年以上预算专用-光子艺
1.具备 3 年以上游戏行业或相关领域的工作经验,有成功3A项目案例者优先; 2.熟练使用sd sp 等贴图制作软件; 3.熟练使用引擎,对贴图性能优化有一定了解; 4.具备优秀的沟通和团队协作能力,
更新于 2026-06-30深圳
社招3年以上公共设计
1.至少3年以上游戏从业经验,具有良好的引擎开发能力,了解美术各模块生产流程; 2.具体较好的审美能力,能和美术有效沟通协作; 3.具有良好的图形学、渲染管线知识,熟悉UE渲染管线和UE各美术模块
更新于 2026-05-13深圳