腾讯光子艺术部-技术美术-(程序向)
社招全职3年以上公共设计地点:深圳状态:招聘
工作描述
任职要求 1.至少3年以上游戏从业经验,具有良好的引擎开发能力,了解美术各模块生产流程; 2.具体较好的审美能力,能和美术有效沟通协作; 3.具有良好的图形学、渲染管线知识,熟悉UE渲染管线和UE各美术模块; 4.熟悉常用Profile工具,能进行疑难渲染问题定位和性能优化; 5.熟悉常见性能优化手段,如 DrawCall、Shader复杂度 、纹理与内存优化 , 及引擎常用优化技术; 6.较好的编程功底,熟…
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包括英文材料
Unreal+
[英文] Learn Unreal Engine
https://dev.epicgames.com/community/unreal-engine/learning
From your first steps to complete mastery of Unreal Engine, we've got you covered.
https://www.youtube.com/watch?v=BGsFLoYp1V8
I have a complete beginner course for anyone new to Unreal. Following this tutorial will teach you all the basics of Unreal Engine and bring you through creating your first cinematic scene.
Shader+
https://clauswilke.com/art/post/shaders
To the uninitiated, shader programming can appear like magic.
https://learnopengl.com/Getting-started/Shaders
A great resource to learn modern OpenGL aimed at beginners.
[英文] Shader Learning
https://shader-learning.com/
Shader Learning is a platform that helps you learn and enhance your shading skills by solving interactive problems.
https://www.youtube.com/watch?v=3mfvZ-mdtZQ
Shaders are an incredibly useful programming tool to have under your belt, especially for creative coding and generative art.
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