腾讯Technology Platform-游戏引擎研发工程师-(渲染效果)
社招全职5年以上公共技术地点:深圳状态:招聘
工作描述
任职要求 1.5年以上3D引擎开发经验,精通UE或Unity引擎光照与渲染模块; 2.扎实的数学基础(球谐函数、蒙特卡洛积分、辐射度量学); 3.深入理解全局光照理论(Path Tracing、Radiosity、Light Probe等); 4.熟悉GPU/CPU架构,具备Shader开发与优化能力(HLSL/GLSL/Metal); 5.有Lightmap烘焙管线或实时GI系统开发经验…
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包括英文材料
Unreal+
[英文] Learn Unreal Engine
https://dev.epicgames.com/community/unreal-engine/learning
From your first steps to complete mastery of Unreal Engine, we've got you covered.
https://www.youtube.com/watch?v=BGsFLoYp1V8
I have a complete beginner course for anyone new to Unreal. Following this tutorial will teach you all the basics of Unreal Engine and bring you through creating your first cinematic scene.
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
Shader+
https://clauswilke.com/art/post/shaders
To the uninitiated, shader programming can appear like magic.
https://learnopengl.com/Getting-started/Shaders
A great resource to learn modern OpenGL aimed at beginners.
[英文] Shader Learning
https://shader-learning.com/
Shader Learning is a platform that helps you learn and enhance your shading skills by solving interactive problems.
https://www.youtube.com/watch?v=3mfvZ-mdtZQ
Shaders are an incredibly useful programming tool to have under your belt, especially for creative coding and generative art.
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