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拳头游戏Senior Concept Artist, FFGS 金铲铲之战

社招全职6年以上地点:上海状态:招聘

任职要求


Required Qualifications
• 6+ years of experience as a senior artist, art lead, or art director in game development or similar creative industries.
6+ years of experience
• Expert concept art skills with a strong sense of composition, design, and storytelling.
Expert concept art skills
• Deep understanding of the League of Legends IP and its art style, thematics, and worldbuilding.
Deep understanding of the League of Legends IP
• Proven track record of driving creative direction and partnering with multidisciplinary teams to ship high-quality visuals.
driving creative direction
• Ability to adapt across multiple visual tones (cartoon, chibi, Western, Eastern, etc.).
adapt across multiple visual tones
• Native fluency in Mandarin Chinese.
Native fluency in Mandarin Chinese.
Desired Qualifications
Desired Qualifications
• Experience collaborating with cross-cultural teams or external studios.
cross-cultural teams
• A passion for strategi…
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工作职责


Responsibilities
• Lead the visual direction of FFGS, defining and maintaining its unique identity within the League of Legends IP.
visual direction
• Drive the concept art vision for new sets, thematics, and characters, from early ideation through final execution.
concept art vision
• Partner with product and creative leadership to ensure art direction supports gameplay, narrative, and player experience goals.
• Act as the IP Ambassador for TFT, collaborating with cross-discipline and cross-region partners to align with Riot’s worldbuilding standards.
IP Ambassador
• Provide hands-on feedback and mentorship to internal and external artists, helping elevate craft quality and cohesion between different products.
hands-on feedback
• Collaborate closely with Tencent and Riot teams globally to ensure production pipelines and creative partnerships run smoothly.
Tencent
• Explore multiple art styles — from whimsical chibi to stylized fantasy and regional aesthetics — while maintaining high visual quality.
包括英文材料
相关职位

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社招6年以上

• Ideate and create character concepts towards the creative vision • Communicate characters personalities and emotions through the character design • Discover and incorporate interesting trends and non-traditional reference • Craft detailed concept art for production artists • Continuously deliver high quality concept assets that fulfill the requirements of the project’s game and visual design • Collaborate with with artists on the team by providing and receiving creative/team feedback • Work closely with 3D Artists to ensure concepts are smoothly translated into the production stage • Continuously seek out and apply diverse references and visual inspirations to keep designs fresh and engaging • Understand League of Legends characters and recognize opportunities to enhance champion expression • Understand and clearly articulate the product’s unique visual style, while supporting and maintaining that style • Consistently embody and practice company values in both work and collaboration. • Support team leadership in operational tasks while maintaining high standards of work quality • Assist in developing the skills of team artists, ensuring consistency of artistic style across the team’s work • Contribute to setting and advancing team goals, helping the team achieve key objectives • Proactively solve problems, pursue creativity with passion, and lead by example • Mentor artists in their craft • Meet project deadlines in a timely manner without compromising artistic integrity

上海
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社招10年以上

角色设计与制作 角色设计与制作 • 负责游戏内核心角色(英雄/重要NPC/怪物等)的概念设计,从草图到高完成度设定 • 探索并定义符合项目方向的角色视觉语言(造型、比例、剪影、材质表达等) • 输出具有高度辨识度与商业吸引力的角色设计方案 设计体系与方法论 设计体系与方法论 • 构建角色设计逻辑(文化背景、功能定位、职业特征、叙事关联) • 建立并推动角色设计规范(比例体系、风格边界、细节密度控制等) • 在设计中兼顾风格统一性与多样性,支撑长期内容扩展 跨团队协作与落地 跨团队协作与落地 • 与3D角色美术、动画、特效及TA密切协作,确保设计可实现且表现稳定 • 提供清晰、可执行的设计交付(结构拆解、材质指引、功能说明等) • 参与评审与反馈流程,跟进角色从概念到引擎内效果的最终质量 质量把控与迭代优化 质量把控与迭代优化 • 主导关键角色的视觉质量标准,参与整体美术风格把控 • 根据项目需求及性能限制(移动端)调整设计复杂度与实现成本 • 快速响应方向调整,在探索阶段提供多方案设计支持 团队影响力与指导 团队影响力与指导 • 指导中高级概念设计师,提升团队整体设计能力 • 参与外包反馈与质量把控 • 推动设计经验沉淀,形成可复用的方法与规范

广州
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社招10年以上

岗位职责 场景设计与世界构建 场景设计与世界构建 • 负责游戏内核心场景(地图区域/战斗空间/功能区域等)的概念设计,从草图到高完成度设定 • 探索并定义符合项目方向的环境视觉语言(地形结构、建筑风格、材质表现、色彩氛围等) • 构建具有辨识度与沉浸感的游戏世界,支撑玩法与叙事表达 设计体系与方法论 设计体系与方法论 • 构建场景设计逻辑(世界观、区域生态、文化语言、功能分区等) • 建立并推动场景设计规范(尺度体系、模块化原则、细节密度、视觉引导等) • 在设计中平衡视觉表现、玩法可读性与长期内容扩展需求 空间与玩法协同设计 空间与玩法协同设计 • 与团队紧密合作,确保场景设计服务于玩法(动线、视线、战斗空间等) • 设计清晰的视觉引导与空间层级,提升玩家体验与信息传达效率 • 针对大地图 or 多人战斗场景,考虑空间分区与可读性问题 跨团队协作与落地 跨团队协作与落地 • 与3D场景美术、TA、技术团队协作,确保设计具备可实现性与性能可控性 • 提供清晰的设计交付(结构拆解、模块建议、材质指引等) • 跟进场景从概念到引擎内效果的最终呈现 质量把控与迭代优化 质量把控与迭代优化 • 参与整体环境风格把控,建立关键区域的视觉质量标杆 • 根据移动端性能限制(面数、贴图、流式加载等)调整设计复杂度 • 在探索阶段提供多方向设计方案,快速支持项目迭代 团队影响力与指导 团队影响力与指导 • 指导中高级场景设计师,提升团队整体设计能力 • 参与外包场景设计反馈与质量把控 • 沉淀设计方法与规范,推动团队知识共享

广州
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社招

• Collaborate closely with our concept artist with the development of skin concepts, from initial sketches to final turnarounds. • Provide clear, constructive feedback and guidance to external concept artists to maintain and elevate the quality of the concepts. • Collaborate with the development team to ensure the concepts are feasible and aligned with the game’s mechanics and story. • Manage concept art workflows to meet production timelines and milestones, be it with internal or external stakeholders. • Develop and maintain relationships with external artists and studios, ensuring a productive and positive working environment.

赫尔辛基