SupercellArt Pipelines Lead, Game Tech
任职要求
• Proven experience in a leadership role within the gaming industry, ideally as a tools engineer, technical artist, or in similar capacity. • Extensive knowledge of art pipelines from concepting to in-game assets. • Excellent understanding of both the creative and technical aspects o…
工作职责
• Vision: Own the vision for technical art pipelines from DCC’s to in-game assets across all art pipelines (2d, 3d, UI, VFX, SFX) • Roadmaps: Work together with game teams and other relevant stakeholders to define prioritized roadmaps and action plans • Collaboration: Collaborate with other central teams and game teams on implementing fit-for-purpose services and solutions • Team Leadership: Build and empower your team to be able work towards the commonly aligned vision • Roles & responsibilities: Ensure all areas within the art pipelines have clarity over their ownership, and areas that are shared across teams have been clearly defined • Delivery: Ensure we can deliver results for the art pipelines, both in short term quick fixes as well as longer term improvement potential (technical and workflow-related). • Customer centricity: Establish continuous feedback loops to get systematic feedback on pain points, opportunities, quick wins and overall progress
• Own the art production pipeline end to end, from planning and scheduling through to final delivery, making sure the team always knows what's coming and when. • Work closely with artists, game designers, and producers across Helsinki and Shanghai to keep art flowing smoothly across every update and season. • Manage relationships with external art studios and contractors, giving clear direction, maintaining quality, and building partnerships that scale. • Spot bottlenecks before they become problems and drive practical improvements to how the team works, without overcomplicating things. • Keep a close eye on quality, cost, and timelines, knowing when to push and when to protect the team. • Make sure everyone who needs to know what's happening actually knows, internally and externally.
• Define and evolve the visual direction of Clash across the game, cosmetics, and wherever else the IP lives. True to its DNA, but never frozen in time. • Set the standard for style and brand fit across in-game art, marketing, trailers, toy lines, campaigns, and entertainment partners, and empower the team to uphold it. • Partner with game design, product, and marketing leadership to ensure art strategy supports gameplay clarity, player understanding, and long-term brand health. • Mentor and support Clash artists, help them do the best work of their careers while staying aligned on the IP. • Shape the roadmap for modernising Clash pipelines (2D to 3D, audio, tooling, and emerging technologies), championing approaches that give artists more time for the work only they can do. • Represent art at a senior level across the business: outsourcing partners, Entertainment and Partnerships, marketing, and franchise collaborators.
Responsibilities • Lead the end-to-end project management of art outsource, from kickoff to final delivery in collaboration with the Art Director. • Work with the Art Director to strategize around the outsourcing goal and build an actionable plan accordingly. • Maintain and expand the vendor pool, support new vendor trials with clear kick-offs, documentation, and expectations. • Develop detailed project delivery plans and track project progress, identify bottlenecks, and implement solutions to keep projects on track. • Manage and coordinate the daily communication and facilitate effective communication between vendors and Art Director. • Manage the feedback and approval process, ensuring clarity and constructive direction. • Maintain project documentation and provide regular status reports to stakeholders. • Ensure vendors are set up with proper certification, tools, and invoicing systems, support contracts, invoices, and timecards for vendors. • Implement and optimize project management tools (e.g., Trello, Airtable) and methodologies (Agile, Waterfall) for the art team.