米哈游3D动画-崩坏IP预研【第三方编制】
社招兼职美术&表现类地点:上海状态:招聘
任职要求
1.热爱游戏,追求美术品质; 2.精通动画原理与主流审美,作品能体现设计能力; 3.熟练使用Maya等动画工具; 4.了解Unity/UE引擎动画模块,规范制作动画资产; 5.熟悉主流游戏类型,具备美术分析与学习能力; 6.强沟通协作能力,逻辑清晰、责任心强; 7.简历内请附带作品,或CGJOY/Artstation/Lofter/Pixiv/bilibili/Zcool/Behance等平台的个人主页链接。
工作职责
1.高效设计制作游戏内3D角色动作,确保高品质交付; 2.协同团队推进开发流程,落实游戏效果; 3.建立动作设计规范,能够帮助审核并迭代外包资源。
包括英文材料
Maya+
https://www.youtube.com/channel/UCHmAXsicpLK2EHMZo5_BtDA
Autodesk Maya is an industry leading 3D digital content creation software used extensively by movie, game, and FX studios both big and small.
Unity+
https://www.youtube.com/watch?v=XtQMytORBmM
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
Unreal+
[英文] Learn Unreal Engine
https://dev.epicgames.com/community/unreal-engine/learning
From your first steps to complete mastery of Unreal Engine, we've got you covered.
https://www.youtube.com/watch?v=BGsFLoYp1V8
I have a complete beginner course for anyone new to Unreal. Following this tutorial will teach you all the basics of Unreal Engine and bring you through creating your first cinematic scene.
相关职位
社招美术&表现类
1.承担游戏内3D角色的动作设计与制作,能够高效率、高质量的完成项目需求; 2.很好的融入游戏制作流程,配合团队内其他部门更高效的推进工作,确保游戏内效果落实; 3.注意在工作中梳理规范,树立标准,能够审核和指导外包资源修改。
社招美术&表现类
1.设计制作角色、生物、机械等骨骼结构、控制器与蒙皮,满足项目中动画师的制作需求; 2.配合原画、模型在前期提供绑定方案规避风险; 3.维护及配置引擎中绑定相关资产; 4.梳理绑定制作规范,整理或编写绑定工具需求,提高绑定工作效率,优化制作流程; 5.检查绑定的效果及最终品质,指导相关同学解决绑定中遇到的问题。