米哈游Pipeline TD-UE5动作预研(写实奇幻)
任职要求
1.对新技术始终抱有好奇心,愿意参与自己从未接触过的领域的开发; 2.熟练掌握Python语言; 3.熟悉Houdini,Maya,S…
工作职责
1.开发Maya、Max,等DCC工具; 2.维护游戏CG制作数据管线,开发Pipeline中部分功能;

1. 对目前DCC工作流(Motionbuilder,Maya,ShotGun)针对效果和效率进行工具开发。 2. 对现有的各种DCC工具进行优化维护和迭代。 3. 支持维护各类资产流程。 4. 对一些流程方向有自己的理解和想法,能帮助优化现流程,提升效率。
• Maintaining, improving and developing asset processing infrastructure for producing optimized runtime loadable assets from original artist authored content • Working closely with game team artists and coders to identify workflow issues before planning and iterating on tools and technical improvements • Identifying and implementing improvements to game engine and other core tech code bases used by live and upcoming games, targeting multiple mobile platforms • Maintaining existing engine and shared codebases used across multiple live products • Engage with the wider development team here at Supercell to help shape the future of our tech • Research existing solutions and invent novel ones for offline optimization for challenging content to improve runtime performance of games.