
完美世界3D场景(Q版)
任职要求
- 2年以上游戏3D场景建模经验,有上线项目经历者优先。 - 精通Unity引擎,具备实际场景地编经验。 - 熟练使用3ds Max/Maya/Blender等至少一款建…
工作职责
- 根据原画,制作游戏内场景建筑、物件等的高质量3D模型与贴图。 - 使用Unity引擎进行场景的整合搭建、灯光烘培与氛围渲染。 - 对场景资源进行性能优化,确保游戏流畅运行。 - 与团队其他成员协作,完成场景环境的最终视觉效果实现。
Responsibilities • Lead the visual direction of FFGS, defining and maintaining its unique identity within the League of Legends IP. visual direction • Drive the concept art vision for new sets, thematics, and characters, from early ideation through final execution. concept art vision • Partner with product and creative leadership to ensure art direction supports gameplay, narrative, and player experience goals. • Act as the IP Ambassador for TFT, collaborating with cross-discipline and cross-region partners to align with Riot’s worldbuilding standards. IP Ambassador • Provide hands-on feedback and mentorship to internal and external artists, helping elevate craft quality and cohesion between different products. hands-on feedback • Collaborate closely with Tencent and Riot teams globally to ensure production pipelines and creative partnerships run smoothly. Tencent • Explore multiple art styles — from whimsical chibi to stylized fantasy and regional aesthetics — while maintaining high visual quality.
- 负责欧美卡通风格SLG游戏的角色、场景、道具等资源的制作,根据游戏设定,理解原画意图,高质量还原设计; - 理解游戏的美术风格和质量,配合其他部门完成引擎中的效果调试; - 负责模型外包规范及外包反馈修改,确保美术资源符合项目质量标准; - 负责引擎内关卡搭建。

负责二次元风格角色、生物及场景的3D模型制作,确保符合项目美术规范与风格要求。 独立完成从原画分析、中高模雕刻、拓扑低模到UV拆分、贴图绘制的全流程工作。 准确把握二次元风格的造型特点,结合手绘贴图表现色彩、光影与质感。 针对生物类角色,依据解剖结构进行合理设计与细化,兼顾视觉美感与结构合理性。 配合团队完成材质渲染、引擎调试等工作,确保模型在PBR流程下的最终效果。