腾讯在研UE5项目-动画TA
社招全职3年以上天涯明月刀-手机版设计地点:上海状态:招聘
任职要求
1.拥有3年及以上游戏行业经验,其中2年专注动画TA方向(需提供具体项目案例); 2.动画专业背景优先,或具备深厚的动画制作理论功底与审美能力; 3.精通Maya/3ds Max角色绑定全流程,熟练掌握骨骼绑定、权重绘制、控制器设计等核心技术; 4.深入理解UE5动画系统架构(包括Control Rig、AnimGraph、Physics Asset等模块),能独立处理状态机逻辑与底层数据交互; 5.熟练运用Python/C++开发动画工具链(如批量处理脚本、自动化管线工具),或有DCC软件插件开发经验; 6.掌握主流3D软件骨骼系统(Biped/C…
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工作职责
1.为动画师及客户端程序员提供专业的动画技术支持,深入分析项目动画表现与逻辑问题并提出系统性解决方案,持续提升动画品质与技术实现效果; 2.主导复杂动画蓝图与状态机的架构设计,精准拆解ACT游戏动画系统并高效映射至引擎环境,基于战斗策划需求定制高精度动画逻辑与交互效果; 3.深度协同引擎组开展技术需求调研与功能验证工作,依托UE5引擎特性开发动画相关功能模块,在保障视觉表现力的同时实现性能优化目标; 4.兼具技术深度与美术视角,从动画师操作效率出发设计工具流程,配合程序及动画团队完成复杂动画系统的测试迭代与技术攻坚; 5.主动识别画面表现缺陷并推动跨部门协作解决,持续跟踪行业前沿动画技术方案(如IK解算、物理模拟等),针对性引入创新成果提升项目竞争力。
包括英文材料
Maya+
https://www.youtube.com/channel/UCHmAXsicpLK2EHMZo5_BtDA
Autodesk Maya is an industry leading 3D digital content creation software used extensively by movie, game, and FX studios both big and small.
3ds Max+
https://www.autodesk.com/learn/ondemand/curated/3ds-max-quick-start-guide
From finding your way around the interface, to pipeline integration, and everything in between, get up to speed fast with Autodesk 3ds Max.
https://www.youtube.com/watch?v=YM9spHSNPpM
In this video, we start with the absolute basics, and take a close look at all of the important interface components that you'll be using frequently when modeling and creating scenes in 3ds Max.
Unreal+
[英文] Learn Unreal Engine
https://dev.epicgames.com/community/unreal-engine/learning
From your first steps to complete mastery of Unreal Engine, we've got you covered.
https://www.youtube.com/watch?v=BGsFLoYp1V8
I have a complete beginner course for anyone new to Unreal. Following this tutorial will teach you all the basics of Unreal Engine and bring you through creating your first cinematic scene.
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