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拳头游戏Senior Concept Artist, Environment - Unpublished R&D Product

社招全职10年以上地点:广州状态:招聘

任职要求


任职要求
• 6–10年以上游戏行业经验,至少参与过1–2个完整项目(上线或关键阶段)
• 扎实的美术基础(透视、构图、色彩、光影、空间表达)
• 具备成熟的场景设计方法论(不仅是画面表现)
• 能够独立完成从草图探索 → 空间设计 → 精细设定的完整流程
• 熟悉多种风格化场景设计
• 理解游戏关卡设计与空间体验,对“好玩”和“好看”的关系有清晰认知
• 理解3D制作流程与实时渲染,具备“设计可落地”意识
• 熟练使用 Photoshop / Blender / 3D辅助设计工具(如有)
• 良好的沟通能力,能够推动设计跨团队落地
加分项
加分项
• 有开放世界 / 大地图 / MOBA / MMO 项目经验
• 熟悉模块化场景设计、关卡拼装与资产复用逻辑
• 具备3D能力(Blockout / …
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工作职责


岗位职责
场景设计与世界构建
场景设计与世界构建
• 负责游戏内核心场景(地图区域/战斗空间/功能区域等)的概念设计,从草图到高完成度设定
• 探索并定义符合项目方向的环境视觉语言(地形结构、建筑风格、材质表现、色彩氛围等)
• 构建具有辨识度与沉浸感的游戏世界,支撑玩法与叙事表达
设计体系与方法论
设计体系与方法论
• 构建场景设计逻辑(世界观、区域生态、文化语言、功能分区等)
• 建立并推动场景设计规范(尺度体系、模块化原则、细节密度、视觉引导等)
• 在设计中平衡视觉表现、玩法可读性与长期内容扩展需求
空间与玩法协同设计
空间与玩法协同设计
• 与团队紧密合作,确保场景设计服务于玩法(动线、视线、战斗空间等)
• 设计清晰的视觉引导与空间层级,提升玩家体验与信息传达效率
• 针对大地图 or 多人战斗场景,考虑空间分区与可读性问题
跨团队协作与落地
跨团队协作与落地
• 与3D场景美术、TA、技术团队协作,确保设计具备可实现性与性能可控性
• 提供清晰的设计交付(结构拆解、模块建议、材质指引等)
• 跟进场景从概念到引擎内效果的最终呈现
质量把控与迭代优化
质量把控与迭代优化
• 参与整体环境风格把控,建立关键区域的视觉质量标杆
• 根据移动端性能限制(面数、贴图、流式加载等)调整设计复杂度
• 在探索阶段提供多方向设计方案,快速支持项目迭代
团队影响力与指导
团队影响力与指导
• 指导中高级场景设计师,提升团队整体设计能力
• 参与外包场景设计反馈与质量把控
• 沉淀设计方法与规范,推动团队知识共享
包括英文材料
Photoshop+
Unreal+
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