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SupercellEntertainment Market Researcher

社招全职地点:洛杉矶状态:招聘

任职要求


• Background: 10+ years in entertainment insights (studio/streamer) doing audience research, creative testing, etc for tentpoles/series; experience with character / world-driven IP is key. Adjacent experience in gaming insights is a plus, not a must
Background
• Methods: fluency across quant & qual (survey design, segmentation, lift studies, ethnography/IDIs), plus social/cultural listening; comfortable synthesizing into crisp narratives for key stakeholders
Methods
• Creator & Culture Savvy: strong intuition for internet culture, creators, fandom communities, and how cultural sparks translate into audience growth and earned media
Creator & Culture Savvy
• Collaborative by Default: thrives in small, high-ownership, cross-functional environments; works seamlessly with colleagues spanning Analytics, Entertainment & Partnerships, Game Teams, Regional Marketing & Comms/PR
Collaborative by Default
• Nice to Have: experience with games and gamers, youth research, global sampling/localization, building reusable research tooling (panels, templates, benchmarks), and data analytics (SQL ,cohort analysis, dashboards, etc).
Nice to Have
• What This Role is NOT: performance marketing modeling, media mix modeling, campaign analytics, marketing data science
What This Role is NOT
Work Style & Travel Expectations
• Hybrid in Los Angeles: th…
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工作职责


• Franchise & Audience Foundations: build practical audience maps (fans, lapsed, new-to-IP; by region/age) and psychographics that E&P and partners use in pitches and planning
Franchise & Audience Foundations
• Partner & Category Enablement: provide category landscapes, brand/talent fit scores, and audience-overlap proof to strengthen sell-in for entertainment, licensing, LBE, and major brand collaborations
Partner & Category Enablement
• Player Surveys: stand up and run surveys inside and outside our games to capture player preferences (e.g., “rank your favorite shoe brands,” character/feature/creator affinity). Build a reusable question bank, sample by cohort, and partner with Analytics to join survey responses to anonymized telemetry for validation. Turn results into “player proof” one-pagers that guide partner selection, deal positioning, and creative direction
Player Surveys
• Creative & Campaign Insight: run rapid qual/quant content testing for trailers, animatics, key art, titles, and casting; provide simple go/no-go thresholds tied to recall, consideration, and talkability. Generate “message maps” (what to say/show, what to avoid) that travel globally or flag where localization is needed
Creative & Campaign Insight
• Measure & Learn: design and run pre/post brand-lift studies around premieres, live experiences, and big collabs; partner with Marketing Analytics to connect survey deltas to player behavior
Measure & Learn
• Research Ops: own vendor rosters, panels/communities (incl. youth compliance where relevant), study tagging, and an insights library that’s searchable for E&P, Game teams, and partners
Research Ops
• Broader Analytics + Synthesis: partner with our analytics and data teams to create dashboards, aggregated analysis of our player data, and synthesize an overall cohesive view of our players for E&P initiatives
Broader Analytics + Synthesis:
包括英文材料
Go+
SQL+
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