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SupercellEntertainment Market Researcher

社招全职地点:洛杉矶状态:招聘

任职要求


• Background: 10+ years in entertainment insights (studio/streamer) doing audience research, creative testing, etc for tentpoles/series; experience with character / world-driven IP is key. Adjacent experience in gaming insights is a plus, not a must
Background
• Methods: fluency across quant & qual (survey design, segmentation, lift studies, ethnography/IDIs), plus social/cultural listening; comfortable synthesizing into crisp narratives for key stakeholders
Methods
• Creator & Culture Savvy: strong intuition for internet culture, creators, fandom communities, and how cultural sparks translate into audience growth and earned media
Creator & Culture Savvy
• Collaborative by Default: thrives in small, high-ownership, cross-functional environments; works seamlessly with colleagues spanning Analytics, Entertainment & Partnerships, Game Teams, Regional Marketing & Comms/PR
Collaborative by Default
• Nice to Have: experience with games and gamers, youth research, global sampling/localization, building reusable research tooling (panels, templates, benchmarks), and data analytics (SQL ,cohort analysis, dashboards, etc).
Nice to Have
• What This Role is NOT: performance marketing modeling, media mix modeling, campaign analytics, marketing data science
What This Role is NOT
Work Style & Travel Expectations
• Hybrid in Los Angeles: this role is based out of Los Angeles, with an expectation of being onsite up to 2 days per week to collaborate closely with our Entertainment and Partnerships team, participate in creative working sessions, and connect in-person with partners and peers
Hybrid in Los Angeles
• Travel & Work Style: this is a globally connected role. You should be comfortable with both domestic and international travel (10~20%) to meet with Supercell teams in Helsinki and around the world — as well as calls with partner teams in different time zones
Travel & Work Style
Why You’ll Love it Here
• This isn’t just a research role—it’s your chance to be the insight engine behind Supercell’s biggest franchise moments. Embedded with E&P in Los Angeles, you’ll generate the culture and audience insights that power decisions that shape shows, partnerships, live experiences, and how our worlds show up beyond the game. Your work will help guide what we make, who we partner with, and how we measure impact — directly supporting our games and the long-term health of our franchises
• If you’re excited by entertainment, fandom, and turning qual/quant into crisp, high-conviction guidance, you’ll thrive here. You’ll help millions of players and new fans discover and fall in love with our games, worlds, and characters — and see your insights come to life in culture

工作职责


• Franchise & Audience Foundations: build practical audience maps (fans, lapsed, new-to-IP; by region/age) and psychographics that E&P and partners use in pitches and planning
Franchise & Audience Foundations
• Partner & Category Enablement: provide category landscapes, brand/talent fit scores, and audience-overlap proof to strengthen sell-in for entertainment, licensing, LBE, and major brand collaborations
Partner & Category Enablement
• Player Surveys: stand up and run surveys inside and outside our games to capture player preferences (e.g., “rank your favorite shoe brands,” character/feature/creator affinity). Build a reusable question bank, sample by cohort, and partner with Analytics to join survey responses to anonymized telemetry for validation. Turn results into “player proof” one-pagers that guide partner selection, deal positioning, and creative direction
Player Surveys
• Creative & Campaign Insight: run rapid qual/quant content testing for trailers, animatics, key art, titles, and casting; provide simple go/no-go thresholds tied to recall, consideration, and talkability. Generate “message maps” (what to say/show, what to avoid) that travel globally or flag where localization is needed
Creative & Campaign Insight
• Measure & Learn: design and run pre/post brand-lift studies around premieres, live experiences, and big collabs; partner with Marketing Analytics to connect survey deltas to player behavior
Measure & Learn
• Research Ops: own vendor rosters, panels/communities (incl. youth compliance where relevant), study tagging, and an insights library that’s searchable for E&P, Game teams, and partners
Research Ops
• Broader Analytics + Synthesis: partner with our analytics and data teams to create dashboards, aggregated analysis of our player data, and synthesize an overall cohesive view of our players for E&P initiatives
Broader Analytics + Synthesis:
包括英文材料
Go+
SQL+
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更新于 2025-08-19